As for the auto-attack DoW part, they are going to fix it...at least they are planning to and i hope they do it quick.

I haven't play End-game at the moment since i don't have high-ranked class, but at low ranks the only classes that you can do something to deal damage without the dull Auto-attack are COJ and ARC (haven't tried THM) where you actually control when you deal damage and not get screwed when your auto-attack miss and stay TP-less.

I think they released this patch as a testing phase for the new Battle Mechanics and to balance the costs and damage of your abilities, the thing that made me get this though is that they only Implemented the core mechanic for Auto Attack and nothing more (increasing the damage depending on the weapon itself to balance it with the delay).
For the first stage, we will implement the core mechanics of auto-attack and perform provisional adjustments to the accompanying damage algorithm. The next stage, planned to take place after the aforementioned crowd control and action/skill revisions, will involve a fine-tuning of the auto-attack algorithm. Other algorithms will also undergo revisions, which will be explained further below. In so doing, we hope to further draw out the unique flavor of each weapon. At this same time, we will also carry out motion and other graphical revisions to accommodate auto-attack.
Battle Reform Blueprint