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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Yes, I saw that. I will admit that I went right to the mages nerfs , then later to the warrior nerfs. All in all, they made mages umplayable and warriors stupidly slow. Guess that until they re-fix this shitty gameplay patch with decent mp spendture and decent warrior speed, we better all play some YouTube videos of how good gameplay was and we didn't appreciate. Either, roll back both changes or give us mana stone and haste skill.. Which I doubt they will..

    Anything but this current gameplay..
    (0)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    It still fast paced to me. Maybe if you don't stick yourself chalk full of buffs, there's more active skills to use.

    The fact they kept your zero-point skills around at 60seconds means a lot. 3 hits and already full TP.
    (0)

  3. #3
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Using cure feels useless with this high of an MP cost. You're digging your own grave using it or not.
    Ever thought about *NOT* using the highest level cure whenever a bee stings your tank?
    Or to kindly ask your Pugilist to kindly *goddamn use* his second wind?
    We were running the Darkhold just fine - but not out of MP...?
    (2)

  4. #4
    Player
    Xakk's Avatar
    Join Date
    Jul 2011
    Posts
    6
    Character
    Nico Chiquito
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    I have to say that I agree wholeheartedly with you Noir. They have utterly ruined the game for anyone who felt like an accomplished mage before. Ok, so yeah, maybe the fact that THM could go out and solo most of the NM's was OP. But so what? I mean, their cure for that was to hit mages with a barrage of nerfs? And it isn't even about solo/duoing. I was just in a party of 3 50's taking on Cactuar Jack, and we all ran out of MP. And they made Siphon Mp a single target only spell, so there's no way to get it back while fighting. That is going to have a huge impact on raids and endgame parties. I get that they don't want the game to be too easy, but to have to micromanage everything to the point where one or two mistakes in a fight can ruin the entire experience...That's just ludicrous. I motion for them to lower the spells back to their regular mp cost, make siphon mp aoe again, put a trait for sale at the guilds for mp regen, or a combination of 2 of these. Otherwise, it just isn't fun to play a mage. And if no one wants to play a mage, who is going to heal you?
    (1)

  5. #5
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Otherwise, it just isn't fun to play a mage. And if no one wants to play a mage, who is going to heal you?
    ...
    We just ran through the Darkhold, and with 2 mages never-ever ran out of MP.
    We weren't even close to. Hint: Sometimes a cure 2 will do instead of a cura-ga 2
    if you kindly suggest your tanks actually USE the regenerative abilities they have at their disposal...
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    You said it right. You just ran a darkhold full party lvl 50 full equipped with the best equipments. You guys prolly had 6 melees and two mages. Great for you. Now you can farm as long as you want. I regret to tell you, that soloing, duo, trio, just doesn't work meaningfully in this game anymore. They wanted to please 30% of big clans and people with plenty of time to form parties, and spend 18 hours ventrilo. Great. They acOmplished that. What about the other 70% of userbase that doesn't have that time and just want to play solo and have some result? Or play with a brother in a duo? The reality is that this patch will cost them a lot. I bet that people are waiting for th next patch to readjust the mages mp and slow pace of melee. If nothing change, then Its time to say goodbye. If people wanted to have to play in a partie and belong to big clans 90% of the time, they would be playing lineage not ffxiv which was said to be solo friendly and not time consuming specially when you have to work to pay for the fees. When you start the pay to play, don't expect us 70% to stay and wait every 5min to sit to regen mp, and that, if you can actually kill anything since 3 spells and 3 heals leaves you dead if the enemy is alive. Maybe you can use normal attack. Yeah! 10 seconds or 30 seconds wait. Yes, using strategy you could solo few nm with one or two classes before the 1.18, buts that's expception to the rule as you need faction points to do that and stray nm are farmed 24/7 by clans. Create new content like the ones you did for the big clans, ie dungeons etc, but don't fuck with the other 70% to achieve that.
    (1)
    Last edited by Noir; 07-23-2011 at 10:16 AM.

  7. #7
    Player

    Join Date
    Jun 2011
    Posts
    33
    Sounds like they made end game challenging to me, which is kinda what i was hoping for, now we will have to use food and potions etc. for hard fights, which to me is kinda the point , end game should be hard.
    (0)

  8. #8
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Use potions, for both melee and mages. 1.18 indicates pretty clearly you are meant to use these now.
    -> Rewards with potions went from 1 to 5.
    -> Cheaply available from Companies
    The supply from alchemists should match the demand when people realizes this.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by tymora View Post
    Use potions, for both melee and mages. 1.18 indicates pretty clearly you are meant to use these now.
    -> Rewards with potions went from 1 to 5.
    -> Cheaply available from Companies
    The supply from alchemists should match the demand when people realizes this.
    Using gamepad, explain how magically will you be able to use potion? Maybe I should ask the mob to wait till I pull my keyboard, grab the mouse , click the bag, click thE pot, select myself, and use it. Make potion useable first. The way it is doesn't work. And this macro system is so Hic up that doesn't work most of the time when you are being hit.
    (0)

  10. #10
    Player
    Valarian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    103
    Character
    Celene Starlight
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Noir View Post
    Using gamepad, explain how magically will you be able to use potion? Maybe I should ask the mob to wait till I pull my keyboard, grab the mouse , click the bag, click thE pot, select myself, and use it. Make potion useable first. The way it is doesn't work. And this macro system is so Hic up that doesn't work most of the time when you are being hit.
    You can macro this, I believe. /item "Potion Name" <me> or similar should do the trick.
    (0)
    いつか人は一人になって思い出の中に生きていくだけ。

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