I can't justify Selene. The buffs aren't strong enough. Maybe if they bring it up to 40~50% then I'll take a second look.
Eos is king



I can't justify Selene. The buffs aren't strong enough. Maybe if they bring it up to 40~50% then I'll take a second look.
Eos is king



This is exactly my issue with Selene.
I agree that if Eos is completely superfluous in that if you have no use for the +healing, HoT, or magic defense AoEs, then Selene is obviously better. Unfortunately, even in that case, she's not better by very much at all since her effect on actual casting speed is extremely minimal and has a 50% uptime for either type.
It's difficult to love Selene when Eos provides more tangible benefits, even if her two buffing actions are more situational due to their limited uptime. It'd be nice to have a reason to use Selene besides her being the non-overhealing option for parties that don't need anything from Eos or for very specific skin-of-your-teeth DPS races where shaving ~0.14 seconds off of a cast actually can make the difference.
Last edited by Cynfael; 06-14-2014 at 12:26 AM. Reason: Typo fix
Selene can solo heal everything but ex primals and coil
on big pulls like 7+ mobs i'd suggest shielding as much as you can prior to pull, having lustrates ready, rouse the fey and dps with others until down to last lustrate.
Ok this is some napkin maths might be wrong but meh, btw the times were taking from a previous casting/spell speed analysis.
But the 30% buff selene provides is effective, even more so when you dont need Eos.
-30% on a base BLM spell speed 341 will provide a total casting reduction of .54secs which brings Fire I to 1.96 cast.
Lets take a 30 second period of uninterrupted casting -
Without buff 12 casts will = 1800 potency
With buff 15 casts = 2250
that's a 450 potency boost lets say 2 Blms 900 potency boost + the affect on others. Please note that is a boost over 30 secs, when considering the whole fight it would be a significant boost.
There is no reason not to use Selene when Eos isnt specifically required.

Exactly this!Ok this is some napkin maths might be wrong but meh, btw the times were taking from a previous casting/spell speed analysis.
But the 30% buff selene provides is effective, even more so when you dont need Eos.
-30% on a base BLM spell speed 341 will provide a total casting reduction of .54secs which brings Fire I to 1.96 cast.
Lets take a 30 second period of uninterrupted casting -
Without buff 12 casts will = 1800 potency
With buff 15 casts = 2250
that's a 450 potency boost lets say 2 Blms 900 potency boost + the affect on others. Please note that is a boost over 30 secs, when considering the whole fight it would be a significant boost.
There is no reason not to use Selene when Eos isnt specifically required.![]()
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Selene's buff applies directly to the spell/skill speed stats, not to the effective casting time. On my SCH, for example, it's between 5-6% effective casting time reduction based on the ability. Base cast of 1.92 becomes 1.81; 2.4 becomes 2.27; and so on.
It's better than nothing, but it's still pretty anemic.
Last edited by Cynfael; 06-14-2014 at 01:31 AM.
how can it apply direct stats, it needs to be applied to a base stat ?
Those numbers were pulled from the results of Spell speed stat being buffed, I will test when I get back.



Yeah, check it out for yourself when you can. The actual result is disappointing. If she really could take half a second off of an average-length cast, I'd love her to death![]()


Here's the thing:
If you need extra healing -- Eos is better
If you don't need extra healing -- Selene is better
And from my perspective:
Fights that need extra healing -- T5 and ScoB?? (I haven't done this content yet outside of T5 practice)
Fights that don't need extra healing -- Everything else
Ergo: Selene is what I go with.
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