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  1. #31
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I always try to look at the bright side of things: whenever I help a roulette run to be carried to its end, there is at least one less person that will queue for that place.

    Halatali has a knack for popping as my roulette turn, but it's not something that doesn't come 100% of time. On the other hand, I'm currently farming for the Aurum Vale weapons, and I feel somewhat bad when roulette people end up in my run and scream "Noooo not Aurum Vale....!" XD I'm sorry, I just need it...!
    (1)

  2. #32
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Back when Duty Roulette was first released, Sastasha, Tam Tara, and Copperbell were by far the most common results. This makes sense because a lot of folks were using Roulette to level low-level jobs, so of course low-level dungeons are gonna crop up more often in a purely random system. SE fixed this problem by giving higher-level dungeons more "weight" whenever a group is higher level.

    However, it often seems like I'm getting the SAME high-level dungeon many times in a row. I'll get Haukke Manor every day for a week, or Stone Vigil, or Totorak. It's probably all in my head, but it makes me wonder if the "fix" SE implemented is to give specific high-level dungeons weight, and switch off this weight each week. Like, this week Haukke Manor will always come up if the participating group qualifies, and next week it will be Totorak.

    In order to verify, though, I'd actually have to do RESEARCH and COMMUNICATE WITH PEOPLE, which is, of course, outrageous when I'm lazy and would prefer to just post my ramblings on the forums and plants seeds for conspiracy theorists. :3
    (2)

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