Alright, so I know this is just happy thinking but I'm sorely disappointed that we don't have a Two-handed Swordwielder in FFXIV. How are people supposed to release their inner Cloud? So I got to thinking.... how would it work as a Class/Job? And this is what brought me here, to share my idea and see what people think! I have no idea where to put it, so I stuck it here.
Class: Squire
Weapon: Two-handed Sword
Role: Support DPS
Now, the way I see it is he'd wear the same armor as a Lancer. He'd be fighting on the frontline with the other Melee DPS, but he'd be supporting everyone else around him with his combos. I found it odd that we didn't have Power Break and Armor Break, when they've become rather big things in Final Fantasy. So I figured he'd support his team by finishing combos. Kind of like how the Pugilist has his Stance system, but different. Relatively early, like Level 4. Squire will get a move called Break. It's unusable unless you use a move before it, and then it changes depending on what the move was. So, let's say his Level 1 move is a simple attack called Broad Sweep. You use Broad Sweep, and then Break turns into Power Break, and now lowers the strength of your target by 5% Now, what if his Level 2 move is called say... Charge! And he literally charges at the enemy. It too would activate Break, and turn it into Speed Break. Slowing the enemy. Now, they'd have a move that also activates Armor Break to make everyone hit them like 5% harder. So, I'm sure you get the idea on how they work, they deal damage while keeping debuffs up on their enemy. The way I see them working is a 1-2-Break rotation but they're relatively short durations so for fights where ranged can hit but melee cant, they'd lose armor break after like 10 seconds. with 7.5 Seconds roughly taken for a Rotation, but Charge! should help them keep on enemies.
Now, after they hit 30 they can become one of 2 Jobs like the Arcanist. The difference is this time they're both DPS still, one of them turning into a Defensive Support and the other turns into more a more damage based form.
(Work in Progress)