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  1. #111
    Player
    Ceryn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    6
    Character
    Eleria Velaisen
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    I don't mind the changes to THM so much (I use my little Lalafell for magic-y leveling), but I would hope they would increase Conjurer's AoE range if we are to use them as the main healers now. The only reason I preferred healing on THM was the fact that CON's range is atrocious.

    If they address that whenever this more mage-centric update they speak of comes, then I will be happy. If they never do, I will not.

    I will withhold judgment on the MP costs and whatnot until I get back in game and get a chance to run around on my Lalafell, but right now, I am a bit concerned. Mostly I play as a duo though so it shouldn't be so bad.
    (1)

  2. #112
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by LuxLex View Post
    Are you talking about RDM? Cause rdm only was invited to whore refresh and haste. No one invited anyone to a party to dia mobs to death
    If you didn't think sleep para slow and the other stuff was useful your insane. Slow and para was slowing down dmg dealt to pc's and para had a good chance of stopping dmg all together ......
    (2)

  3. #113
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    49
    Quote Originally Posted by LuxLex View Post
    Are you talking about RDM? Cause rdm only was invited to whore refresh and haste. No one invited anyone to a party to dia mobs to death
    I have to agree with luxlex on this, rdm was a solo expert in everyway. Would solo things groups wiped on!! However when it came to group play, they did a few things, refresh, haste, and for HNM's/NM's they chainspell/stun locked. RDM wasnt nerfed, and was the most influencial job in ffxi. I know, this isnt ffxi, but alot of people that are amongst the fan-base are people that experianced ffxi and all its lore back when the game was great! I dont want a re-invention of ffxi, i just want a game that has reasonable balance. If you think thm is going to be getting invites, or be anywhere as important as con, you are blind, or just very misinformed about what the nerfs will do to a class such as thm. I did say its justified for thm to lose some of its lore, but all of it!? I mean thm went from best class, to worst class all in one patch lol.. I am not here to flame the forums, just giving my views on these changes, and not pleased at all. However if the majority of the population is happy with these changes then i respect there opinons, and wish them well in there adventures. The people that disagree with these changes, well i further more respect there opinon, because i am *raged* not the norm for me whatosever. I hope this patch brings in more people than it loses.
    (5)

  4. #114
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dragonlord View Post
    I have to agree with luxlex on this, rdm was a solo expert in everyway. Would solo things groups wiped on!! However when it came to group play, they did a few things, refresh, haste, and for HNM's/NM's they chainspell/stun locked. RDM wasnt nerfed, and was the most influencial job in ffxi. I know, this isnt ffxi, but alot of people that are amongst the fan-base are people that experianced ffxi and all its lore back when the game was great! I dont want a re-invention of ffxi, i just want a game that has reasonable balance. If you think thm is going to be getting invites, or be anywhere as important as con, you are blind, or just very misinformed about what the nerfs will do to a class such as thm. I did say its justified for thm to lose some of its lore, but all of it!? I mean thm went from best class, to worst class all in one patch lol.. I am not here to flame the forums, just giving my views on these changes, and not pleased at all. However if the majority of the population is happy with these changes then i respect there opinons, and wish them well in there adventures. The people that disagree with these changes, well i further more respect there opinon, because i am *raged* not the norm for me whatosever. I hope this patch brings in more people than it loses.
    Cant agree with that at all RDM was not solo expert just had a lot stuff it could use not everyone could do that solo HNM's stuff. Also SAM could solo HNM's too....

    Also THM's Magic dmg is really good why cant they be DD's............
    (0)

  5. #115
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Bio, Gravity, Slow, Paralyze, etc, etc, et al

    i've never seen so much QQ about everything geez.. FFXIV must be populated with a bunch of children
    (3)

  6. #116
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    no dots dmg nerf on NM + new aggro system = many dead thms ... lol
    (1)

  7. #117
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    49
    Quote Originally Posted by Firon View Post
    Cant agree with that at all RDM was not solo expert just had a lot stuff it could use not everyone could do that solo HNM's stuff. Also SAM could solo HNM's too....

    Also THM's Magic dmg is really good why cant they be DD's............
    RDM was a solo expert, well let me rephrase that. "A skillful RDM" Was a solo expert. Umm, sam solo HNM? Do you have any videos to justify that? I played sam for years was fav job. I never saw, or personally killed a HNM with sam. Not even sam/dance, or sam/nin. In that respect. Not calling you out. Just saying i had a very extensive history with rdm, and sam both jobs i admired from the start. Played from beta--> till 2009 and became very good at soloing NM's with rdm, but sam always was one ws away from winning lol. Anyways, if you have a video, please post i would love to see to be educated on how a sam can do a HNM.
    (2)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/37369_efad320cdeb99019.png"></a>

  8. #118
    Player

    Join Date
    Mar 2011
    Posts
    140
    Thaumaturge was not nerfed at all in my eyes. It was given a more focused role now.

    DOTs: These were and are still powerful for DDing targets.

    Scourge and Banish damage increase: Stack the buffs from both classes and they become seriously potent now.

    Shadowsear: Was pretty potent before. Now with is being boosted by stats...yeah.

    Emulate nerf: Good riddance to bad rubbish. Was tired of receiving heat for an ability I never used anyway.

    Initiation and Siphon spells: Siphon Acc Att Def Eva + Initiation = Tank win. You are not just a monster disable boat. You are also a tank enabler. Slow, Para, Blind and Sleep will all be helps to tank hate retention as well.

    Healing: Sac I II and III will all still be useful...they were OP to start. With hate values being what they are going to be I am very glad I can no longer AoE heal...I would be tanking most of the time then. I can now assist heal when needed and still focus on DoTing which is fine by me.

    My only real gripe is with the MP costs. I feel if they are going to make something solo target it should stay as is since the effectiveness of the spell is already being taken down a notch by not being able to AoE.
    (2)

  9. #119
    Player
    Gicker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Caide Delancis
    World
    Goblin
    Main Class
    Lancer Lv 64
    I think they overdid the MP increases on some of the spells for both classes, but we'll see how it pans out.
    (0)

  10. #120
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    88
    This is easily my favorite part of the patch, long overdue IMO.
    (0)

    http://doomvoid.guildportal.com

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