Page 15 of 21 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 206
  1. #141
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Physic View Post
    they have ruined all melee battle classes, horribly, the game has gone back to an almost ffxi level of AA being what you do all the time. Now you will wait around for long recast timers to basic moves.

    Pugilist can only do flurry once every 60 seconds, thanks for ruining cool mechanics, none of those skills was hax enough to be on that much of a timer, their basic function was altering your basic style of play, now, there is one style of play, and it takes 30 - 60 seconds to happen.

    Marauder broad swing 30 seconds? really? what happened to being able to do AoE? I guess the whole multiple monsters thing is getting killed as well.

    well people said wait and see, and now i can say, EFF A STAMINALESS SYSTEM you guys wanted not to have to wait? WELL NOW YOU WILL WAIT 3-6 TIMES AS LONG TO DO ANYTHING except AA, which the game does for you, and you have no control of

    nice changes to otherthings, but battle has become pure fail, wow.... wow

    Somehow I think this is a little bit of an over the top reaction

    While I value your right to an opinion, in this case fine sir I have to wholeheartedly disagree.

    indeed the battle system will be slower but that means that there will be more chance and opportunity to use all those skills we have. Additionally we will also be able to use an element of strategy and battle planning unlike the fast paced battles we have had in the past.

    Now take the AA and the adjustments to the recast timers and Mp costs of spells and think about what this means overall ?

    In my opinion it means we will have a more defined class role, and each class will have its individuality. this is how I personally see things playing out after this patch.

    2 types of DD - DOT and SPIKE, (Damage over time and Spike Damage)

    1 tank class and 2 possible support tanks Pug/Mrd

    I see MRD going down the harsh road warrior did in FFXI in the early days, tbh out of all the classes MRD got hit hard its not really spike nor is it DOT and now its not a great tank so what will they do about this I wonder?


    However one thing this patch has definitely addressed by the looks of things is introducing more of the JRPG way of doing things into the MMO world. which in m opinion is a good thing.

    Simply put if you want a battle spam cookie cutter game then your best bet after these changes is to look elsewhere cos the slower pace of battle will be here to stay and evolve.
    (3)

  2. #142
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chocobits View Post
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    FFXIV is more casual friendly with more solo FRIENDLY content, but that does not mean that you should be able to solo everything. In comparison to FFXI, even with the mana cost increase, FFXIV is still much more solo friendly than FFXI, until about 3 years ago.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #143
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by chime85 View Post
    I for one am happy with the changes in this patch (cannot wait to try them out ingame of course), and I think picking holes in a couple of glitches here and there is ungreatful and disrespectful to the overhaul thats being implimented here.
    You ride up SE any further and you're playing tonsil-hockey.

    I never said the changes were bad. In fact, I said I was looking forward to all of the changes. I'm upset at the fact that a gaming company of such "apparent" standard is suggesting force closure of the application to resolve a bug. That's very unprofessional. You can continue on your asinine ranting, but my issue is valid.
    (0)

  4. #144
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Physic View Post
    Just because the game needed changes, doesnt mean it needed these changes.

    My biggest problem with these changes is they are

    making DD melee less Unique -Melee were really generic before, i honestly dont see how this changes makes it less or more generic than how it was.Elaborate please. TP dependence and usage is no different.What is diferent is now you dont have to spam key 1 to do normal atacks, instead you can plan and use several skills(since you dont have to count stamina anymore) in rotation to keep maximizing your dps.If a DD is standing there only AA and TP skill that dd sucks. As simple as that.Is not to diferent from ffxi battle type.
    Slowing down the pace of battle Maybe, but it brings a new type of strategy gameplay, or think before to do .spaming ( with few second interval to save stamina) to me, it was boring as hell.To be honest as gladi i barely had stamina left to do normal atacks with so many skills to use, i find the change refreshing.
    And the SP gains are most likely not changing- this matters not , changes nothin.Or to put it in a less nice way . I dont care

    these battle changes, for a DD seem to suggest, battle will be less entertaining, take longer outside of battle, (waiting for mp) and overall give you less sp per hour (because it takes longer to kill things).Serge vs strategy battles ?Im sorry but my choice is pretty clear

    If these changes slowed battle, but made it more strategic, allowed at optimal playstyle similar level of effeciency, or gave more SP per hard fight, i would be fine with it. But none of that is what these changes suggest. well , apart from the bolded part , is what the notes DO suggest to me.I dont care about the bolded part.

    I could be wrong, i guess we ll see in a hour or soNothin wrong having a friendly discussion while we wait for the game
    Like i said , the patch gives me a complete opposite view of thins than how you put it.But anyways ill dig and keep a good discussion alive.

    See above in red.
    (1)

  5. #145
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Upon more than 10 seconds of thinking about the coming changes, if anything, these changes mean that players won't succeed with a melee free for all frenzy like they have been. Battles will require more finesse and resource management, so my negative nancy comments about needing 3 healers probably won't hold true. It'll just mean that the frontline idiots will need to go easy so the backline idiots can keep up. So, I suppose this is a good thing.
    (2)

  6. #146
    Player
    Manako's Avatar
    Join Date
    Jul 2011
    Posts
    19
    Character
    Manako Areadbhar
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The lack of information regarding the crash bug concerns me, moreso than the actual crash. I understand that they needed to get the raid out, they couldn't really delay.

    As players we don't know the frequency of the issue, if there are certain conditions that make it more likely to trigger or when the fix is coming. Because the patches are so infrequent it could go on for a rather long time and I'd rather know that their intention was to get it fixed ASAP.
    (0)

  7. #147
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    [dev1086] A New NPC, Ronan Kognan, can be found in Gridania at (5,5).

    Whats this NPC for anyone know?
    (0)

  8. #148
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Quote Originally Posted by Manako View Post
    The lack of information regarding the crash bug concerns me, moreso than the actual crash. I understand that they needed to get the raid out, they couldn't really delay.

    As players we don't know the frequency of the issue, if there are certain conditions that make it more likely to trigger or when the fix is coming. Because the patches are so infrequent it could go on for a rather long time and I'd rather know that their intention was to get it fixed ASAP.
    We will probably get 1.18a next week.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  9. #149
    Player
    Tremain's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Tremain Woolacott
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DAOWAce View Post
    Um.



    I thought that was bad enough, but then I had to see..



    What, the, fuck?

    They can't be this stupid, honestly. I have to get in the game to see what's going on. If they are that stupid, then they've just forced me to quit.

    Note: If you couldn't tell from the Marauder quote, I'm talking about playing solo and using cures while playing the DoW classes.

    PS: @Translator: It's 'affects', not 'effects'.
    I love the changes. LMFAO
    (1)

  10. #150
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    "楽曲に関して言えば新曲あり、アレンジありありです!" continued from my last post on SE music blog about 1.18.

    New music, new arrangements

    I'm liking this

    Says the sound team worked hard and they got skinny
    (1)

Page 15 of 21 FirstFirst ... 5 13 14 15 16 17 ... LastLast

Tags for this Thread