Somehow I think this is a little bit of an over the top reaction
While I value your right to an opinion, in this case fine sir I have to wholeheartedly disagree.
indeed the battle system will be slower but that means that there will be more chance and opportunity to use all those skills we have. Additionally we will also be able to use an element of strategy and battle planning unlike the fast paced battles we have had in the past.
Now take the AA and the adjustments to the recast timers and Mp costs of spells and think about what this means overall ?
In my opinion it means we will have a more defined class role, and each class will have its individuality. this is how I personally see things playing out after this patch.
2 types of DD - DOT and SPIKE, (Damage over time and Spike Damage)
1 tank class and 2 possible support tanks Pug/Mrd
I see MRD going down the harsh road warrior did in FFXI in the early days, tbh out of all the classes MRD got hit hard its not really spike nor is it DOT and now its not a great tank so what will they do about this I wonder?
However one thing this patch has definitely addressed by the looks of things is introducing more of the JRPG way of doing things into the MMO world. which in m opinion is a good thing.
Simply put if you want a battle spam cookie cutter game then your best bet after these changes is to look elsewhere cos the slower pace of battle will be here to stay and evolve.