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  1. #1
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    Mar 2011
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    Quote Originally Posted by DAOWAce View Post
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    Ever thought that a warrior class shouldn't be good at healing?
    Or that playing solo in an MMORPG shouldn't be very efficient?
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity.

    Boy, this game made ppl really soft with it's easiness...

    Also people complained about a lack of class-uniqueness, but there you have a counter measurement.
    Warrior-classes getting less allround-like and get weaknesses where they should get them.
    And they get benefits where they should by lowering the recast time of Bloodbath and Second Wind.

    As an addition to that.
    Solo players have leves, where they get their MP refreshed after every leve.
    Grinding was never meant to be done solo, but at least duo.
    And now their is a better reason to team up, if you want to grind.
    (1)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jabo View Post
    Ever thought that a warrior class shouldn't be good at healing?
    Or that playing solo in an MMORPG shouldn't be very efficient?
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity.

    Boy, this game made ppl really soft with it's easiness...

    Also people complained about a lack of class-uniqueness, but there you have a counter measurement.
    Warrior-classes getting less allround-like and get weaknesses where they should get them.
    And they get benefits where they should by lowering the recast time of Bloodbath and Second Wind.

    As an addition to that.
    Solo players have leves, where they get their MP refreshed after every leve.
    Grinding was never meant to be done solo, but at least duo.
    And now their is a better reason to team up, if you want to grind.
    Well said Jabo.

    DAOWAce, while it may make solo'ing on a Disciples of War a bit harder (with the MP Cost Raise for Cure / Sacrifice), the way the game was before was a joke. You can easily run Guildleve Parties or Solo / Duo enemies with No Mages, by just having some of the Disciples of War party members equip a Cure or Sacrifice and get by just fine.

    What's the need for a Mage at that point? This adds some class differentiation, just like before this patch today, other classes could map Emulate or Bloodletter and really get some success on the biggest NMs. These changes are making each Class stand out from each other more, and make their skills / spells / abilities more valuable.

    Of course, the argument of "well this game is for casuals also!" applies here, too. But there has to be a fine line between the two. Right now, there's *no* need for a Conjurer or Thaumaturge in many parties; you can just equip a couple of their spells on your Marauder / Archer and be done with it; it marginalized many classes, or made most classes feel homogenized in many ways (every class could equip / use almost all the skills from other classes).
    (1)

  3. #3
    Player

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    Mar 2011
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    Ul'dah
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    97
    Quote Originally Posted by Jabo View Post
    Ever thought that a warrior class shouldn't be good at healing?
    They're not; that's why there's a system called class affinity in the game.

    Quote Originally Posted by Jabo View Post
    Or that playing solo in an MMORPG shouldn't be very efficient?
    It's not, because you can't do difficult levequests, dungeons or kill NMs unless you're significantly higher level than the content. This rule is true for every single MMORPG out there.

    Quote Originally Posted by Jabo View Post
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity
    What about Paladins? Not really sure where you were going with this statement.

    Quote Originally Posted by Kiara View Post
    Right now, there's *no* need for a Conjurer or Thaumaturge in many parties; you can just equip a couple of their spells on your Marauder / Archer and be done with it; it marginalized many classes, or made most classes feel homogenized in many ways (every class could equip / use almost all the skills from other classes).
    That's the point of the skill system and an advertised feature of FFXIV, (which they're slowly going to change. Again, another advertised feature of FFXIV being thrown away.) The ability to mix and match skills from every job.

    Again, the reason why class affinity exists. Skills used by the designated classes will be significantly more potent than if you used it on a different class. If they were looking to nerf this even further for some reason, they could've rebalanced it for mage skills being used on DoW classes only, not done something this insane.

    As for not needing dedicated healers, there is a con alongside of the reduced effectiveness of mage skills on non mage jobs: You cannot AoE cast them with them. Now Cure and Sacrifice aren't AoE anymore (which actually nerfs dedicated healers due to non AoE regen), but we might actually be able to AoE cast heal with Curaga on DoW classes. If anything, that further defeats the point of dedicated healers! I'll have to logon and see, but arguments supporting this mp cost change this are becoming partially invalid now in regards to "it made dedicated healers useless".

    The change, until I confirm it ingame, did nothing but wreck solo players. Unless SP gain got a sigificant boost for defeating lower level mobs, then I probably won't be able to level anymore.

    Oh and, for the record, I don't grind. I used to in FFXI, but playing RPGs for 20 years makes you end up hating grinding.


    Edit: Just got back from a 5 minute test. Auto attack will take some heavy getting used to, especially on mages (they smack things with their weapon now.. meaning you have to be in melee range); the icons are ridiculous and harder to 'read' now, the cure mp increase is insane and it looks like I won't be able to kill anything above my level.
    (0)
    Last edited by DAOWAce; 07-22-2011 at 09:59 AM.

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