Quote Originally Posted by Physic View Post
Just because the game needed changes, doesnt mean it needed these changes.

My biggest problem with these changes is they are

making DD melee less Unique
Slowing down the pace of battle
And the SP gains are most likely not changing

these battle changes, for a DD seem to suggest, battle will be less entertaining, take longer outside of battle, (waiting for mp) and overall give you less sp per hour (because it takes longer to kill things)

If these changes slowed battle, but made it more strategic, allowed at optimal playstyle similar level of effeciency, or gave more SP per hard fight, i would be fine with it. But none of that is what these changes suggest.

I could be wrong, i guess we ll see in a hour or so
How could DDs already be less unique? Other than a couple of class-specific abilities, everyone could already use everything, and generally the good WSs for one class stay useful on other classes (Bloodletter, Skull Sunder, etc.).

And overall, MRD and LNC played a lot alike, ARC and GLA still going to play differently, and the only one that got its combat style made more generic is PUG.

Mages will actually have to have some skill rather than just put on a scepter and spam Sacrifice.

Yoshi specifically said there would be a period when it felt like SP slowed down before all the changes through 1.20 were finished, so yes, for a little while leveling new jobs will be suckier. On the other hand, there are going to be more things to do besides just level new jobs.

Battle speed is the only one I'm really worried about, because fast & frantic is a lot more fun than slow & deliberate.