i think All of these adjustments to timers and MP costs are going to Give us and the Dev team what we both want. A Game we can play and walk away from after a session and feel that we accomplished something, and grew, it wasn't handed to us on a gold leve platter while we were have asleep with our finger stuck in the hole where our "1" key used to be. Stratagy, and accomplishment is what we are getting now!