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  1. #131
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by DAOWAce View Post
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    I think thats a clue. I'll let it sink in for a second. You shouldn't be soling in this game. Its a last resort when nobody else is on, and you can't muster the courage to ask for a party using the new search feature. Now go find yourself a nice Conjurer.
    (3)

  2. #132
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chocobits View Post
    I'm concerned about the healing situation.. So cures/sacrifice are single target now? *edit* There are AoEs, I ready too fast* If we're imposing huge MP penalties on cure/sacrifice AND making them single target, does that mean we need 3-4 healers in an 8 man party just to keep up with heavy damage?

    Also, we're not getting much SP for linking at all anymore AND we have a forced wait between Behests?

    Kind of funny, since after the update I was looking forward to.. spamming levelinks and behests to finally be able to get SP on my fatigued GLA. We'll have to see how this pans out, but it seems like this will cut the amount of SP you can earn in a day down to 1/2 or even 1/3 of what you could get before.. doesn't seem like forward progress to me.
    CON gets 2 AoE cure spells. Curega I and II.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #133
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Miyochan View Post
    They didnt mention Recipe simplicity... or that will do in 1.19?
    correct; that's for 1.19
    (0)

  4. #134
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Raim View Post
    I think thats a clue. I'll let it sink in for a second. You shouldn't be soling in this game. Its a last resort when nobody else is on, and you can't muster the courage to ask for a party using the new search feature. Now go find yourself a nice Conjurer.
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    (1)

  5. #135
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Dubont View Post
    CON gets 2 AoE cure spells. Curega I and II.
    Yep, that's why I edited to add that in in the first sentence. I don't think it's going to change the fact that we'll still need 3-4 healers per group now based on those absurb MP costs.
    (0)

  6. #136
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    http://blog.jp.square-enix.com/music.../ffxiv118.html

    SE's music blog about 1.18, Raid dungeon music will change seamlessly

    ...interesting
    (1)

  7. #137
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chocobits View Post
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    Well I imagine that you can still solo your way up through leves just fine, but I do NOT believe it was intended for all classes to be able to spam Cure and have zero downtime.
    (0)

  8. #138
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    i think All of these adjustments to timers and MP costs are going to Give us and the Dev team what we both want. A Game we can play and walk away from after a session and feel that we accomplished something, and grew, it wasn't handed to us on a gold leve platter while we were have asleep with our finger stuck in the hole where our "1" key used to be. Stratagy, and accomplishment is what we are getting now!
    (3)

  9. #139
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    Just because the game needed changes, doesnt mean it needed these changes.

    My biggest problem with these changes is they are

    making DD melee less Unique
    Slowing down the pace of battle
    And the SP gains are most likely not changing

    these battle changes, for a DD seem to suggest, battle will be less entertaining, take longer outside of battle, (waiting for mp) and overall give you less sp per hour (because it takes longer to kill things)

    If these changes slowed battle, but made it more strategic, allowed at optimal playstyle similar level of effeciency, or gave more SP per hard fight, i would be fine with it. But none of that is what these changes suggest.

    I could be wrong, i guess we ll see in a hour or so
    How could DDs already be less unique? Other than a couple of class-specific abilities, everyone could already use everything, and generally the good WSs for one class stay useful on other classes (Bloodletter, Skull Sunder, etc.).

    And overall, MRD and LNC played a lot alike, ARC and GLA still going to play differently, and the only one that got its combat style made more generic is PUG.

    Mages will actually have to have some skill rather than just put on a scepter and spam Sacrifice.

    Yoshi specifically said there would be a period when it felt like SP slowed down before all the changes through 1.20 were finished, so yes, for a little while leveling new jobs will be suckier. On the other hand, there are going to be more things to do besides just level new jobs.

    Battle speed is the only one I'm really worried about, because fast & frantic is a lot more fun than slow & deliberate.
    (1)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  10. #140
    Player
    Cyan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Cyan Genesis
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinheart View Post
    http://blog.jp.square-enix.com/music.../ffxiv118.html

    SE's music blog about 1.18, Raid dungeon music will change seamlessly

    ...interesting
    O_o Whaaaaaaat? That should be interesting.

    This whole patch..Is awesome. Consider me pleased(and now incredibly hyped for 1.19)

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