Hi All,
Wow, this is sounding like a GREAT update (with significant changes / updates).Finally!
Some highlights for me:
I have one worry though (we'll see what this really means):
- Grand Companies! - JOY!
Can't wait to try them out.
Only one "Imperial Devices" and "Into the Dark" quest can be accepted at a time. To partake in another city-state's version of the quests, players must first complete or abandon the one currently undertaken.
I hope these pre-requisite quests to get into a Grand Company don't require a party to successfully complete (or they allow anyone to help, regardless of if you have the quest or not). Because if not (and they're hard), then we'll probably have to get groups to join 1 Grand Company Quest at a time to clear them for people (slight hassle, but still OK I suppose).
- I wonder what the "A New NPC, Ronan Kognan, can be found in Gridania at (5,5)." is for? Hm... I hope something cool.
* The casting gauge for spells has not been moved or adjusted.
A bit disappointed that even though Stamina is removed, Mages still have to suffer through a Casting Gauge, Cast Time and Recast Timers. (Mages should only have a Cast Time and Recast Time (and MP Limits) like DoW, IMO.)
I know Yoshida-san said a more comprehensive update regarding Mages is coming, so we'll see what gets changed later.
- I love the changes to Conjurer!
Curega, Curega II, Raise II, and Rebirth (Raise III) are wonderful! It gives me more of a "Final Fantasy" feel.
- Seems like Pugilist is getting a lot of increases (in a good way).
- SE managed to give us *some* of the NEW Weaponskill Animations in this patch! Woo hoo!
- Gladiator: Rage of Halone: PC motion changed
- Marauder: Storms Path: PC motion changed
- Archer: Bloodletter: PC motion changed
- Lancer: Leg Sweep: PC motion changed
- Lancer: Chaos Thrust: PC motion changed (That SEXY, badass Animation we saw in the video!
)
- I'm glad Bloodletter is Archer Only. It was pretty powerful, and it's good to give Archer some uniqueness here.
- Conjurer Ancient Magic: I'm glad all the Cast Times were cut by 50%. It says nothing on potency / damage / effects changes, so we'll see what happens here. Waiting on the comprehensive Mage update by Yoshida-san for that.
- Thaumaturge: Some major nerfing, but stuff like Emulate was way too strong (allowing people to Solo or Duo the big NMs easily). It also moves Healing onto Conjurer more. (Some Class differentiation.)
Hopefully this means more Mobs and Areas to fight with SP Parties.[dev1089] Enemy distribution has been tweaked.![]()
Maybe we'll hear some new tracks from Nobuo Uematsu?[dev1117] The BGM for several select areas has been changed.![]()
I love this Bug Fix! We'll finally stop looking at the Mage who just Buffed or Cured us.BUG FIXES: Players not targeting anything automatically targeting a PC who uses an action on them.![]()
I sincerely hope we're flagged as "Completed" for an Instanced Raid *before* we exit, or else this bug (above) is going to be pretty frustrating for those that crash.KNOWN ISSUES: An issue wherein the game stops at the Now Loading screen shown when exiting an instanced raid.
* In the case that the Now Loading Message is displayed longer than 5 minutes, it is recommended that players preform a forced close of FINAL FANTASY XIV and reboot the client.
Other than that, I can't wait to hop in the game! Good job Team Yoshida!