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  1. #1
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    I'm concerned about the healing situation.. So cures/sacrifice are single target now? *edit* There are AoEs, I ready too fast* If we're imposing huge MP penalties on cure/sacrifice AND making them single target, does that mean we need 3-4 healers in an 8 man party just to keep up with heavy damage?

    Also, we're not getting much SP for linking at all anymore AND we have a forced wait between Behests?

    Kind of funny, since after the update I was looking forward to.. spamming levelinks and behests to finally be able to get SP on my fatigued GLA. We'll have to see how this pans out, but it seems like this will cut the amount of SP you can earn in a day down to 1/2 or even 1/3 of what you could get before.. doesn't seem like forward progress to me.
    (1)
    Last edited by Chocobits; 07-22-2011 at 07:55 AM.

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chocobits View Post
    I'm concerned about the healing situation.. So cures/sacrifice are single target now? *edit* There are AoEs, I ready too fast* If we're imposing huge MP penalties on cure/sacrifice AND making them single target, does that mean we need 3-4 healers in an 8 man party just to keep up with heavy damage?

    Also, we're not getting much SP for linking at all anymore AND we have a forced wait between Behests?

    Kind of funny, since after the update I was looking forward to.. spamming levelinks and behests to finally be able to get SP on my fatigued GLA. We'll have to see how this pans out, but it seems like this will cut the amount of SP you can earn in a day down to 1/2 or even 1/3 of what you could get before.. doesn't seem like forward progress to me.
    CON gets 2 AoE cure spells. Curega I and II.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Dubont View Post
    CON gets 2 AoE cure spells. Curega I and II.
    Yep, that's why I edited to add that in in the first sentence. I don't think it's going to change the fact that we'll still need 3-4 healers per group now based on those absurb MP costs.
    (0)

  4. #4
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Chocobits View Post
    I'm concerned about the healing situation.. So cures/sacrifice are single target now? *edit* There are AoEs, I ready too fast* If we're imposing huge MP penalties on cure/sacrifice AND making them single target, does that mean we need 3-4 healers in an 8 man party just to keep up with heavy damage?
    This worries me too. Sacrifice aoe was pretty good. And when doing NMs aoe heal pretty was the only type of heal used so we might as well get rid of sacrifice altogether. At least i probably will on macros. Why would i want to use sacri when Cure doesnt even need HP unlike Sacrifice ><

    Also, we're not getting much SP for linking at all anymore AND we have a forced wait between Behests?
    the new behest is probably the dungeons lol. 5min wait and limited party participation. Get ready to do the 'nyzul click'
    (0)

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