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  1. #1
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    Quote Originally Posted by Raim View Post
    If you were even close to running out of MP as Conjurer before this patch, you were playing horribly wrong, probably spamming cures non-stop even while everyone was at full health. SE wouldn't have made this change if it made healing impossible. All it is doing is weeding out the terrible healers.
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
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  2. #2
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    Raim's Avatar
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    Raim Surion
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    Balmung
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    Marauder Lv 100
    Quote Originally Posted by DAOWAce View Post
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    I think thats a clue. I'll let it sink in for a second. You shouldn't be soling in this game. Its a last resort when nobody else is on, and you can't muster the courage to ask for a party using the new search feature. Now go find yourself a nice Conjurer.
    (3)

  3. #3
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    Chocobits's Avatar
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    Character
    Frosted Butternipples
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    Excalibur
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    Warrior Lv 44
    Quote Originally Posted by Raim View Post
    I think thats a clue. I'll let it sink in for a second. You shouldn't be soling in this game. Its a last resort when nobody else is on, and you can't muster the courage to ask for a party using the new search feature. Now go find yourself a nice Conjurer.
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    (1)

  4. #4
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    Raim's Avatar
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    Raim Surion
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    Balmung
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    Marauder Lv 100
    Quote Originally Posted by Chocobits View Post
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    Well I imagine that you can still solo your way up through leves just fine, but I do NOT believe it was intended for all classes to be able to spam Cure and have zero downtime.
    (0)

  5. #5
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    Dubont's Avatar
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    Dubont Matteus
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    Midgardsormr
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    Dark Knight Lv 100
    Quote Originally Posted by Chocobits View Post
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    FFXIV is more casual friendly with more solo FRIENDLY content, but that does not mean that you should be able to solo everything. In comparison to FFXI, even with the mana cost increase, FFXIV is still much more solo friendly than FFXI, until about 3 years ago.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #6
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    Chocobits's Avatar
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    Frosted Butternipples
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    Excalibur
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    Warrior Lv 44
    Upon more than 10 seconds of thinking about the coming changes, if anything, these changes mean that players won't succeed with a melee free for all frenzy like they have been. Battles will require more finesse and resource management, so my negative nancy comments about needing 3 healers probably won't hold true. It'll just mean that the frontline idiots will need to go easy so the backline idiots can keep up. So, I suppose this is a good thing.
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  7. #7
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    Quote Originally Posted by DAOWAce View Post
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    Ever thought that a warrior class shouldn't be good at healing?
    Or that playing solo in an MMORPG shouldn't be very efficient?
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity.

    Boy, this game made ppl really soft with it's easiness...

    Also people complained about a lack of class-uniqueness, but there you have a counter measurement.
    Warrior-classes getting less allround-like and get weaknesses where they should get them.
    And they get benefits where they should by lowering the recast time of Bloodbath and Second Wind.

    As an addition to that.
    Solo players have leves, where they get their MP refreshed after every leve.
    Grinding was never meant to be done solo, but at least duo.
    And now their is a better reason to team up, if you want to grind.
    (1)

  8. #8
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    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Gladiator Lv 60
    Quote Originally Posted by Jabo View Post
    Ever thought that a warrior class shouldn't be good at healing?
    Or that playing solo in an MMORPG shouldn't be very efficient?
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity.

    Boy, this game made ppl really soft with it's easiness...

    Also people complained about a lack of class-uniqueness, but there you have a counter measurement.
    Warrior-classes getting less allround-like and get weaknesses where they should get them.
    And they get benefits where they should by lowering the recast time of Bloodbath and Second Wind.

    As an addition to that.
    Solo players have leves, where they get their MP refreshed after every leve.
    Grinding was never meant to be done solo, but at least duo.
    And now their is a better reason to team up, if you want to grind.
    Well said Jabo.

    DAOWAce, while it may make solo'ing on a Disciples of War a bit harder (with the MP Cost Raise for Cure / Sacrifice), the way the game was before was a joke. You can easily run Guildleve Parties or Solo / Duo enemies with No Mages, by just having some of the Disciples of War party members equip a Cure or Sacrifice and get by just fine.

    What's the need for a Mage at that point? This adds some class differentiation, just like before this patch today, other classes could map Emulate or Bloodletter and really get some success on the biggest NMs. These changes are making each Class stand out from each other more, and make their skills / spells / abilities more valuable.

    Of course, the argument of "well this game is for casuals also!" applies here, too. But there has to be a fine line between the two. Right now, there's *no* need for a Conjurer or Thaumaturge in many parties; you can just equip a couple of their spells on your Marauder / Archer and be done with it; it marginalized many classes, or made most classes feel homogenized in many ways (every class could equip / use almost all the skills from other classes).
    (1)

  9. #9
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    Quote Originally Posted by Jabo View Post
    Ever thought that a warrior class shouldn't be good at healing?
    They're not; that's why there's a system called class affinity in the game.

    Quote Originally Posted by Jabo View Post
    Or that playing solo in an MMORPG shouldn't be very efficient?
    It's not, because you can't do difficult levequests, dungeons or kill NMs unless you're significantly higher level than the content. This rule is true for every single MMORPG out there.

    Quote Originally Posted by Jabo View Post
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity
    What about Paladins? Not really sure where you were going with this statement.

    Quote Originally Posted by Kiara View Post
    Right now, there's *no* need for a Conjurer or Thaumaturge in many parties; you can just equip a couple of their spells on your Marauder / Archer and be done with it; it marginalized many classes, or made most classes feel homogenized in many ways (every class could equip / use almost all the skills from other classes).
    That's the point of the skill system and an advertised feature of FFXIV, (which they're slowly going to change. Again, another advertised feature of FFXIV being thrown away.) The ability to mix and match skills from every job.

    Again, the reason why class affinity exists. Skills used by the designated classes will be significantly more potent than if you used it on a different class. If they were looking to nerf this even further for some reason, they could've rebalanced it for mage skills being used on DoW classes only, not done something this insane.

    As for not needing dedicated healers, there is a con alongside of the reduced effectiveness of mage skills on non mage jobs: You cannot AoE cast them with them. Now Cure and Sacrifice aren't AoE anymore (which actually nerfs dedicated healers due to non AoE regen), but we might actually be able to AoE cast heal with Curaga on DoW classes. If anything, that further defeats the point of dedicated healers! I'll have to logon and see, but arguments supporting this mp cost change this are becoming partially invalid now in regards to "it made dedicated healers useless".

    The change, until I confirm it ingame, did nothing but wreck solo players. Unless SP gain got a sigificant boost for defeating lower level mobs, then I probably won't be able to level anymore.

    Oh and, for the record, I don't grind. I used to in FFXI, but playing RPGs for 20 years makes you end up hating grinding.


    Edit: Just got back from a 5 minute test. Auto attack will take some heavy getting used to, especially on mages (they smack things with their weapon now.. meaning you have to be in melee range); the icons are ridiculous and harder to 'read' now, the cure mp increase is insane and it looks like I won't be able to kill anything above my level.
    (0)
    Last edited by DAOWAce; 07-22-2011 at 09:59 AM.

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