I like how everyone complained about how the game was going to be too easy after this update, with amazing raise spells, and enmity indicators... If you ask me, raising the MP cost on Cure alone makes it exceptionally more difficult. 135 MP for a Cure III means we can't spam it. In fact, we'd be limited to using it 9
(maybe 10) times in 1 battle, and I have a good feeling that we'd have to use it more than 9 times for the R50 dungeon boss. On top of that, you can't spam it to cure everyone in range anymore. This will be a different game we're going into, for the better if you ask me.