
Originally Posted by
Physic
It can be more generic, because it will be, the only things that were unique to each battle class were the basic skills, the basic skills could be done often, and changed your playstyle. They were the meat of the things that altered gameplay from class to class.
You say now you want to make using multiple tp skills the basic style? this means every melee will play virtually the same, and will all use weaker WS from other jobs to fill the tp gaps.
I agree that playing healer was too easy, because they didnt want anyone to have to be forced to heal, and while it would have been interesting to try and make it more difficult, all they have done is slow it down drastically. I want healer to be entertaining, but a healer at peak effeciency in this new system, can he keep up with a party non stop killing? If even the best and well balanced healer still has to tell people to wait for mp, then basically the new healer just slows down everybody.
the effeciency of battle going down, cant really be denied, every class in some way or the other has taken some nerfs. How interesting it is? for a pure healer its probably more interesting, but if they wanted to make a pure healer class, they should actually make a class that works well and synergizing in protecting and healing charachers, just increasing the costs of heals 3 fold, seems like a bit of shallow way of dealing with making healers matter.