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  1. #111
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by chime85 View Post
    In that sense, would you be happy to wait 6 years for a 15 gig sized patch which got EVERYTHING done in one blow? No, I didnt think so. You're right about having concerns about bug issues, but did you consider that it is something they are addressing to us now, to show they are working on them?

    Show me an MMO without bugs, I would be interested in seeing this heavens delight
    Show me another high end gaming company who's resolution to a known issue is "Just force close the application, it'll be alright."

    Sorry, but something like this should have been addressed prior to patching, I would much rather lose five *** side quests than have to worry about my game locking up on a loading screen.

    Game crashing > content.
    (0)
    Last edited by Emdub; 07-22-2011 at 10:48 AM. Reason: Inappropriate language

  2. #112
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Um.

    Broad Swing 30 second recast timer implemented
    I thought that was bad enough, but then I had to see..

    Cure Effects only a single target
    MP cost raised from 12 to 45
    Cure II Effects only a single target
    MP cost raised from 20 to 75
    Cure III Effects only a single target
    MP cost raised from 36 to 135

    Sacrifice Effects only a single target
    MP cost raised from 10 to 35
    Sacrifice II Effects only a single target
    MP cost raised from 18 to 68
    Sacrifice III Effects only a single target
    MP cost raised from 32 to 120
    What, the, fuck?

    They can't be this stupid, honestly. I have to get in the game to see what's going on. If they are that stupid, then they've just forced me to quit.

    Note: If you couldn't tell from the Marauder quote, I'm talking about playing solo and using cures while playing the DoW classes.

    PS: @Translator: It's 'affects', not 'effects'.
    (3)
    Last edited by DAOWAce; 07-22-2011 at 07:53 AM.

  3. #113
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I wouldn't worry to much about the slow pace of battle.. SE already admited it was too slow and said they wanted it to go live before adjusting it so they didn't get it wrong.
    (1)

  4. #114
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    How do I open ports again?
    (0)

  5. #115
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Physic View Post
    It can be more generic, because it will be, the only things that were unique to each battle class were the basic skills, the basic skills could be done often, and changed your playstyle. They were the meat of the things that altered gameplay from class to class.

    You say now you want to make using multiple tp skills the basic style? this means every melee will play virtually the same, and will all use weaker WS from other jobs to fill the tp gaps.

    I agree that playing healer was too easy, because they didnt want anyone to have to be forced to heal, and while it would have been interesting to try and make it more difficult, all they have done is slow it down drastically. I want healer to be entertaining, but a healer at peak effeciency in this new system, can he keep up with a party non stop killing? If even the best and well balanced healer still has to tell people to wait for mp, then basically the new healer just slows down everybody.


    the effeciency of battle going down, cant really be denied, every class in some way or the other has taken some nerfs. How interesting it is? for a pure healer its probably more interesting, but if they wanted to make a pure healer class, they should actually make a class that works well and synergizing in protecting and healing charachers, just increasing the costs of heals 3 fold, seems like a bit of shallow way of dealing with making healers matter.
    Im sorry but it seems we are talking bout 2 different games. if you loved the game the way before today . Then nothing i say will change your view of thins.I think the game needed a mayor overhaul, and personally i think it has been completely in the right direction.

    I stoped playing for most of the thins that have been changed today.

    I(and i know many more) will be giving the game a second go , because of the battle changes from 1.18.

    If you like ill go deep in detail , but i think it should be obvious what the complains are.

    Please keep in mind im speaking about battle only.The rest is just a bonus to me.
    (2)

  6. #116
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    looks like lancer/archer will rule DD even more now, with lancer possibly taking the front, since now for DD it has gone even further to a how fast you can tp game, Speed surge, comrade in arms and invigorate will become even more important skills. Marauder is seriously in trouble. its losing tank potential on multiple monsters, losing its comparative ability to mitigate dmg compared to glad, and at the same time its going to lag behind lancer even more than before, and will most likely have the slowest delay with axes, wonder if they are going increase weapon att
    (2)

  7. #117
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by DAOWAce View Post
    Um.



    I thought that was bad enough, but then I had to see..



    What, the, fuck?

    They can't be this stupid, honestly. I have to get in the game to see what's going on. If they are that stupid, then they've just forced me to quit.


    PS: @Translator: It's 'affects', not 'effects'.
    If you were even close to running out of MP as Conjurer before this patch, you were playing horribly wrong, probably spamming cures non-stop even while everyone was at full health. SE wouldn't have made this change if it made healing impossible. All it is doing is weeding out the terrible healers.
    (4)

  8. #118
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jeronas View Post
    Gonna be fun with bot groups perma occupying all the slots. I smell Epic Fail.
    Well, they didn't mention how many parties can enter each instanced raid area. (^_^ )
    (0)

    Credit goes to Niqo'te for her fabulous art in the "Nique's happy fun time!"-thread and Nix/Capa for the Caitlyn drawing to the right. \(^_^ )/
    Give her your support by liking their art!

  9. #119
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    I like how everyone complained about how the game was going to be too easy after this update, with amazing raise spells, and enmity indicators... If you ask me, raising the MP cost on Cure alone makes it exceptionally more difficult. 135 MP for a Cure III means we can't spam it. In fact, we'd be limited to using it 9
    (maybe 10) times in 1 battle, and I have a good feeling that we'd have to use it more than 9 times for the R50 dungeon boss. On top of that, you can't spam it to cure everyone in range anymore. This will be a different game we're going into, for the better if you ask me.
    (10)

  10. #120
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    •[dev1065] The HP bar of invincible targets will now be displayed in grey.

    HMMMMM I expect to see some of these guys in the dungeons. I wonder if you have satisify some sort of condition to damage them?
    (0)

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