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  1. #1
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    Mar 2011
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    97
    Um.

    Broad Swing 30 second recast timer implemented
    I thought that was bad enough, but then I had to see..

    Cure Effects only a single target
    MP cost raised from 12 to 45
    Cure II Effects only a single target
    MP cost raised from 20 to 75
    Cure III Effects only a single target
    MP cost raised from 36 to 135

    Sacrifice Effects only a single target
    MP cost raised from 10 to 35
    Sacrifice II Effects only a single target
    MP cost raised from 18 to 68
    Sacrifice III Effects only a single target
    MP cost raised from 32 to 120
    What, the, fuck?

    They can't be this stupid, honestly. I have to get in the game to see what's going on. If they are that stupid, then they've just forced me to quit.

    Note: If you couldn't tell from the Marauder quote, I'm talking about playing solo and using cures while playing the DoW classes.

    PS: @Translator: It's 'affects', not 'effects'.
    (3)
    Last edited by DAOWAce; 07-22-2011 at 07:53 AM.

  2. #2
    Player
    Raim's Avatar
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    Mar 2011
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    762
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by DAOWAce View Post
    Um.



    I thought that was bad enough, but then I had to see..



    What, the, fuck?

    They can't be this stupid, honestly. I have to get in the game to see what's going on. If they are that stupid, then they've just forced me to quit.


    PS: @Translator: It's 'affects', not 'effects'.
    If you were even close to running out of MP as Conjurer before this patch, you were playing horribly wrong, probably spamming cures non-stop even while everyone was at full health. SE wouldn't have made this change if it made healing impossible. All it is doing is weeding out the terrible healers.
    (4)

  3. #3
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    Quote Originally Posted by Raim View Post
    If you were even close to running out of MP as Conjurer before this patch, you were playing horribly wrong, probably spamming cures non-stop even while everyone was at full health. SE wouldn't have made this change if it made healing impossible. All it is doing is weeding out the terrible healers.
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    (0)

  4. #4
    Player
    Raim's Avatar
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    Mar 2011
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    762
    Character
    Raim Surion
    World
    Balmung
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    Marauder Lv 100
    Quote Originally Posted by DAOWAce View Post
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    I think thats a clue. I'll let it sink in for a second. You shouldn't be soling in this game. Its a last resort when nobody else is on, and you can't muster the courage to ask for a party using the new search feature. Now go find yourself a nice Conjurer.
    (3)

  5. #5
    Player
    Chocobits's Avatar
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    Jun 2011
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    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Raim View Post
    I think thats a clue. I'll let it sink in for a second. You shouldn't be soling in this game. Its a last resort when nobody else is on, and you can't muster the courage to ask for a party using the new search feature. Now go find yourself a nice Conjurer.
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    (1)

  6. #6
    Player
    Raim's Avatar
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    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Chocobits View Post
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    Well I imagine that you can still solo your way up through leves just fine, but I do NOT believe it was intended for all classes to be able to spam Cure and have zero downtime.
    (0)

  7. #7
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    Dubont's Avatar
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    Mar 2011
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    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chocobits View Post
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    FFXIV is more casual friendly with more solo FRIENDLY content, but that does not mean that you should be able to solo everything. In comparison to FFXI, even with the mana cost increase, FFXIV is still much more solo friendly than FFXI, until about 3 years ago.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #8
    Player
    Chocobits's Avatar
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    Jun 2011
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    Character
    Frosted Butternipples
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    Excalibur
    Main Class
    Warrior Lv 44
    Upon more than 10 seconds of thinking about the coming changes, if anything, these changes mean that players won't succeed with a melee free for all frenzy like they have been. Battles will require more finesse and resource management, so my negative nancy comments about needing 3 healers probably won't hold true. It'll just mean that the frontline idiots will need to go easy so the backline idiots can keep up. So, I suppose this is a good thing.
    (2)

  9. #9
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    Quote Originally Posted by DAOWAce View Post
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    Ever thought that a warrior class shouldn't be good at healing?
    Or that playing solo in an MMORPG shouldn't be very efficient?
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity.

    Boy, this game made ppl really soft with it's easiness...

    Also people complained about a lack of class-uniqueness, but there you have a counter measurement.
    Warrior-classes getting less allround-like and get weaknesses where they should get them.
    And they get benefits where they should by lowering the recast time of Bloodbath and Second Wind.

    As an addition to that.
    Solo players have leves, where they get their MP refreshed after every leve.
    Grinding was never meant to be done solo, but at least duo.
    And now their is a better reason to team up, if you want to grind.
    (1)

  10. #10
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jabo View Post
    Ever thought that a warrior class shouldn't be good at healing?
    Or that playing solo in an MMORPG shouldn't be very efficient?
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity.

    Boy, this game made ppl really soft with it's easiness...

    Also people complained about a lack of class-uniqueness, but there you have a counter measurement.
    Warrior-classes getting less allround-like and get weaknesses where they should get them.
    And they get benefits where they should by lowering the recast time of Bloodbath and Second Wind.

    As an addition to that.
    Solo players have leves, where they get their MP refreshed after every leve.
    Grinding was never meant to be done solo, but at least duo.
    And now their is a better reason to team up, if you want to grind.
    Well said Jabo.

    DAOWAce, while it may make solo'ing on a Disciples of War a bit harder (with the MP Cost Raise for Cure / Sacrifice), the way the game was before was a joke. You can easily run Guildleve Parties or Solo / Duo enemies with No Mages, by just having some of the Disciples of War party members equip a Cure or Sacrifice and get by just fine.

    What's the need for a Mage at that point? This adds some class differentiation, just like before this patch today, other classes could map Emulate or Bloodletter and really get some success on the biggest NMs. These changes are making each Class stand out from each other more, and make their skills / spells / abilities more valuable.

    Of course, the argument of "well this game is for casuals also!" applies here, too. But there has to be a fine line between the two. Right now, there's *no* need for a Conjurer or Thaumaturge in many parties; you can just equip a couple of their spells on your Marauder / Archer and be done with it; it marginalized many classes, or made most classes feel homogenized in many ways (every class could equip / use almost all the skills from other classes).
    (1)

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