
Originally Posted by
Zkieve
While you still have tp maneuvers, the problem is the very basic playstyle differences between classes is now going away. With no cooldowns on basic skills, a pugilist played very differently than say a lancer, now the classes are essentially the same, and all will have to be a slave to tp, and long cast timers.
Sorry but it cant be any more generic than it was before.
I also expect with the huge increase in all mage spell costs, that they will end up going passive and waiting for mp a lot, Unless they increase the mp pool, the fact that everything now costs way more, suggests that mages will be 0mp a lot. This will slow down parties a great deal, as you will probably have to wait for mp often for your healers. i mean, curaga cost 100+ mana?
they say they want to make soloing an option, but damn homey, with those costs, and half effeciency, solo self cures are completely done.
Playing a "healer" was incredible easy , i welcome some degree of dificulty and think before you do type of gameplay.Spaming cure/sacri is dumb gameplay mechanics.
Battle is looking really bad right now. I mean maybe it all comes together like magic, but battle seems like it will after this patch become, less effecient, less entertaining, and slower in multiple ways.
Thats how i felt about battle before,so perhaps is different opinions . Guess we have to wait and see.But a big overhaul was much , much needed.If it was in the right direction i personally wont know for sure until i play again