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  1. #91
    Player
    WinnipegJet's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I came buckets while reading those patch notes. I am more excited now then I even was for release day. LET ME ON LET ME ON LET ME ON

    Edit: those beast camps will make Eorzea feel alive. Amazing, amazing, amazing!
    (7)

  2. #92
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Zkieve View Post
    I dont think its going to be slower , mainly because we have 1 zillion skills. now what skills you have and how you use them is going to matter.No more 111111111111 spamming , how can that be bad ?.

    Sure they are limited to how many can we have at once but still are a lot.Unless many share cooldowns, but i didnt see anything about that.
    While you still have tp maneuvers, the problem is the very basic playstyle differences between classes is now going away. With no cooldowns on basic skills, a pugilist played very differently than say a lancer, now the classes are essentially the same, and all will have to be a slave to tp, and long cast timers.

    I also expect with the huge increase in all mage spell costs, that they will end up going passive and waiting for mp a lot, Unless they increase the mp pool, the fact that everything now costs way more, suggests that mages will be 0mp a lot. This will slow down parties a great deal, as you will probably have to wait for mp often for your healers. i mean, curaga cost 100+ mana?

    they say they want to make soloing an option, but damn homey, with those costs, and half effeciency, solo self cures are completely done.

    Battle is looking really bad right now. I mean maybe it all comes together like magic, but battle seems like it will after this patch become, less effecient, less entertaining, and slower in multiple ways.
    (2)

  3. #93
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Belial View Post
    I posted that a page back, people ignored. Good looking patch, but they're releasing instances with a known bug that could potentially harm player data. After three months to work on it. Fuckin' SE.
    Because you wouldn't have complained if they delayed the patch, right?
    (9)

  4. #94
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Thank you Yoshi P I knew you guys would come through for us!!! I'm soooo excited! I'm drinking a cocktail (cranberry juice and vodka, yes I'm gay ... so what) While playing FF7, I'm calling Ifrit woot! and my patcher is @ 52% with 12 mins remaining! Yes my ports are open!
    (7)

  5. #95
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Physic View Post
    While you still have tp maneuvers, the problem is the very basic playstyle differences between classes is now going away. With no cooldowns on basic skills, a pugilist played very differently than say a lancer, now the classes are essentially the same, and all will have to be a slave to tp, and long cast timers.

    Sorry but it cant be any more generic than it was before.

    I also expect with the huge increase in all mage spell costs, that they will end up going passive and waiting for mp a lot, Unless they increase the mp pool, the fact that everything now costs way more, suggests that mages will be 0mp a lot. This will slow down parties a great deal, as you will probably have to wait for mp often for your healers. i mean, curaga cost 100+ mana?

    they say they want to make soloing an option, but damn homey, with those costs, and half effeciency, solo self cures are completely done.

    Playing a "healer" was incredible easy , i welcome some degree of dificulty and think before you do type of gameplay.Spaming cure/sacri is dumb gameplay mechanics.

    Battle is looking really bad right now. I mean maybe it all comes together like magic, but battle seems like it will after this patch become, less effecient, less entertaining, and slower in multiple ways.

    Thats how i felt about battle before,so perhaps is different opinions . Guess we have to wait and see.But a big overhaul was much , much needed.If it was in the right direction i personally wont know for sure until i play again

    10chareeeeeeee
    (5)

  6. #96
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I like how people are complaining about the recast times. News flash, you should not only be using skills from your disciple, but from others as well. This isn't WoW where you spam 2-3 of your 'best' skills. If you don't have a full bar of skills and at least 2 macro bars of skills at your disposal, you are playing this wrong.
    (5)

  7. #97
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eekiki View Post
    I think the idea is to not have to depend on Taunt to keep hate. Remember that enmity is calculated different now, so your attacks will be generating hate too.
    You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
    (1)

  8. #98
    Player

    Join Date
    Jul 2011
    Posts
    85
    Quote Originally Posted by Arcell View Post
    You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
    light thrust->evade->simian thrash->flurry->taunt->light thrust, etc should be pretty good, especially since they increased potency of simian thrash.

    I also wonder if taunt and taunt II will be separate, notice the different timers now.
    (0)

  9. #99
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    [dev1001][dev1002] Several new sidequests have been implemented.
    (Wonder how many!)

    [dev1086] A New NPC, Ronan Kognan, can be found in Gridania at (5,5).
    (Wtf? Race ya to him!)

    [dev1088] Toggling between active and passive modes can now be done while moving.
    (Yay!)

    [dev1092][dev1013] Several new items have been implemented.
    (How many! I wanna see! Someone crack open the .dat miner.)

    [dev1099] A record of all previously visited gathering points is now saved for each Disciple of the Land class.
    (Saved where?!)

    [dev1079] Two new options have been added to the party search and recruit features.
    - Instanced Raid
    - Seek Invite
    (Yay!)

    ^^
    (3)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  10. #100
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Yeah, what's up with that new NPC? They didn't really say anything about him aside from the fact that he now exists.... I may have to head over there and check it out first thing lol.
    (1)

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