I came buckets while reading those patch notes. I am more excited now then I even was for release day. LET ME ON LET ME ON LET ME ON
Edit: those beast camps will make Eorzea feel alive. Amazing, amazing, amazing!
I came buckets while reading those patch notes. I am more excited now then I even was for release day. LET ME ON LET ME ON LET ME ON
Edit: those beast camps will make Eorzea feel alive. Amazing, amazing, amazing!
While you still have tp maneuvers, the problem is the very basic playstyle differences between classes is now going away. With no cooldowns on basic skills, a pugilist played very differently than say a lancer, now the classes are essentially the same, and all will have to be a slave to tp, and long cast timers.I dont think its going to be slower , mainly because we have 1 zillion skills. now what skills you have and how you use them is going to matter.No more 111111111111 spamming , how can that be bad ?.
Sure they are limited to how many can we have at once but still are a lot.Unless many share cooldowns, but i didnt see anything about that.
I also expect with the huge increase in all mage spell costs, that they will end up going passive and waiting for mp a lot, Unless they increase the mp pool, the fact that everything now costs way more, suggests that mages will be 0mp a lot. This will slow down parties a great deal, as you will probably have to wait for mp often for your healers. i mean, curaga cost 100+ mana?
they say they want to make soloing an option, but damn homey, with those costs, and half effeciency, solo self cures are completely done.
Battle is looking really bad right now. I mean maybe it all comes together like magic, but battle seems like it will after this patch become, less effecient, less entertaining, and slower in multiple ways.
Thank you Yoshi P I knew you guys would come through for us!!! I'm soooo excited! I'm drinking a cocktail (cranberry juice and vodka, yes I'm gay ... so what) While playing FF7, I'm calling Ifrit woot! and my patcher is @ 52% with 12 mins remaining! Yes my ports are open!
While you still have tp maneuvers, the problem is the very basic playstyle differences between classes is now going away. With no cooldowns on basic skills, a pugilist played very differently than say a lancer, now the classes are essentially the same, and all will have to be a slave to tp, and long cast timers.
Sorry but it cant be any more generic than it was before.
I also expect with the huge increase in all mage spell costs, that they will end up going passive and waiting for mp a lot, Unless they increase the mp pool, the fact that everything now costs way more, suggests that mages will be 0mp a lot. This will slow down parties a great deal, as you will probably have to wait for mp often for your healers. i mean, curaga cost 100+ mana?
they say they want to make soloing an option, but damn homey, with those costs, and half effeciency, solo self cures are completely done.
Playing a "healer" was incredible easy , i welcome some degree of dificulty and think before you do type of gameplay.Spaming cure/sacri is dumb gameplay mechanics.
Battle is looking really bad right now. I mean maybe it all comes together like magic, but battle seems like it will after this patch become, less effecient, less entertaining, and slower in multiple ways.
Thats how i felt about battle before,so perhaps is different opinions . Guess we have to wait and see.But a big overhaul was much , much needed.If it was in the right direction i personally wont know for sure until i play again
10chareeeeeeee
I like how people are complaining about the recast times. News flash, you should not only be using skills from your disciple, but from others as well. This isn't WoW where you spam 2-3 of your 'best' skills. If you don't have a full bar of skills and at least 2 macro bars of skills at your disposal, you are playing this wrong.
You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
light thrust->evade->simian thrash->flurry->taunt->light thrust, etc should be pretty good, especially since they increased potency of simian thrash.
I also wonder if taunt and taunt II will be separate, notice the different timers now.
[dev1001][dev1002] Several new sidequests have been implemented.
(Wonder how many!)
[dev1086] A New NPC, Ronan Kognan, can be found in Gridania at (5,5).
(Wtf? Race ya to him!)
[dev1088] Toggling between active and passive modes can now be done while moving.
(Yay!)
[dev1092][dev1013] Several new items have been implemented.
(How many! I wanna see! Someone crack open the .dat miner.)
[dev1099] A record of all previously visited gathering points is now saved for each Disciple of the Land class.
(Saved where?!)
[dev1079] Two new options have been added to the party search and recruit features.
- Instanced Raid
- Seek Invite
(Yay!)
^^
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
Yeah, what's up with that new NPC? They didn't really say anything about him aside from the fact that he now exists.... I may have to head over there and check it out first thing lol.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.