I like all the small changes like invite and actionbar + I really wanted Auto-Attack.
Sounds very good to me. Can't wait to try it.
I like all the small changes like invite and actionbar + I really wanted Auto-Attack.
Sounds very good to me. Can't wait to try it.
As a Lancer, I'm very excited to see some of the new attack animations!!
Not true. Any time a solution for a known bug is to force close the application, you're opening up all kinds of ugly situations with lost items, experience, etc. Whether you're developing a game, or a small mobile application, if you're telling your audience to fix a bug via force closing, you automatically look like you don't know what you're doing.
I dont think its going to be slower , mainly because we have 1 zillion skills. now what skills you have and how you use them is going to matter.No more 111111111111 spamming , how can that be bad ?.Slow combat is going to be a real problem, but if you still get TP in 2-3 hits, and delay on auto attack isn't too atrocious, it should hopefully become a game of frequent and varied WS use, which wouldn't be so bad.
That said, it's all predicated on attack speed being fast enough that you get TP faster than your best WSs cool down. Otherwise it'll be low-level FFXI but more boring.
We'll just have to wait and see.
I do think the recasts on the non-basic attacks should be shorter, regardless.
Sure they are limited to how many can we have at once but still are a lot.Unless many share cooldowns, but i didnt see anything about that.
For all we know this might have happened only once and they were not able to replicate it, there for cannot fix it at the moment. So do you think they should have just canceled all the raids until they fixed this possibly microscopic anomaly?Not true. Any time a solution for a known bug is to force close the application, you're opening up all kinds of ugly situations with lost items, experience, etc. Whether you're developing a game, or a small mobile application, if you're telling your audience to fix a bug via force closing, you automatically look like you don't know what you're doing.
I wonder what that NPC in Gridania's for? They seem to have put emphasis that it's new!
This is true, it may have been an anomaly, but with the way SE handles information, I would assume it was not just a small anomaly or it wouldn't have even made it in the patch notes. Either way, if this starts happening frequently among players & there's a loss of gear, or experience points, or what-have-you, it'll be a whole new big shit storm for them to deal with. And as per the usual, SE's customer service isn't top notch either for retrieving lost character data.
People need to not take this the wrong way either, I think it's a good patch and I'm excited to see everything, but something about a company telling you to force close a program sounds extremely unprofessional.
Didn't they just replace equipment and do server maintenance to fix rollbacks like this? Whether the company tells you to do it or not, there have always been cases where players have needed to force close their game. I think it's gettin' blown outta proportion just a lil bit.Not true. Any time a solution for a known bug is to force close the application, you're opening up all kinds of ugly situations with lost items, experience, etc. Whether you're developing a game, or a small mobile application, if you're telling your audience to fix a bug via force closing, you automatically look like you don't know what you're doing.
Last edited by Tabion; 07-22-2011 at 07:05 AM.
- Tabion Kashvar, Rabanastre
http://dn.guildwork.com/
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