you can only join one, but you can do all the recruitment Quests to see which one you want to join first
Monsters like clippers who put their claws up when they sense danger I suppose. Now they will just beat the *$@#& out of you on sightKind of concerned about this snippit
[dev1118] The behavior of several enemies has been adjusted.Some monsters that would sense a nearby adventurer, move to investigate, then attack, will now attack immediately upon sensing.
Does that mean efts are going to auto agro now? Thats ultra lame it was so damn cool that you could avoid them if you were crafty enough.
I like the some of the skill changes. AND I always knew Barrage was specifically a cross class skill. Glad they fixed that![]()
XI only real "Capped" raids were BCNM's or Dynamis and both were one group only for a set ammount of time, hell broke loose but eventually the community ended up making giant callendars to organize raids.
I highly doubt XIV will be the same, the limit is currently unknown but I can't imagine it's more than the current servers can handle.
Can OP please put spoiler? is so long
I think the idea is to not have to depend on Taunt to keep hate. Remember that enmity is calculated different now, so your attacks will be generating hate too.
Did they say they removed the AoE toggle? I read the notes but didn't see any mention of it.
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