
Originally Posted by
Zkieve
Just because the game needed changes, doesnt mean it needed these changes.
My biggest problem with these changes is they are
making DD melee less Unique -Melee were really generic before, i honestly dont see how this changes makes it less or more generic than how it was.Elaborate please. TP dependence and usage is no different.What is diferent is now you dont have to spam key 1 to do normal atacks, instead you can plan and use several skills(since you dont have to count stamina anymore) in rotation to keep maximizing your dps.If a DD is standing there only AA and TP skill that dd sucks. As simple as that.Is not to diferent from ffxi battle type.
Slowing down the pace of battle Maybe, but it brings a new type of strategy gameplay, or think before to do .spaming ( with few second interval to save stamina) to me, it was boring as hell.To be honest as gladi i barely had stamina left to do normal atacks with so many skills to use, i find the change refreshing.
And the SP gains are most likely not changing- this matters not , changes nothin.Or to put it in a less nice way . I dont care
these battle changes, for a DD seem to suggest, battle will be less entertaining, take longer outside of battle, (waiting for mp) and overall give you less sp per hour (because it takes longer to kill things).Serge vs strategy battles ?Im sorry but my choice is pretty clear
If these changes slowed battle, but made it more strategic, allowed at optimal playstyle similar level of effeciency, or gave more SP per hard fight, i would be fine with it. But none of that is what these changes suggest. well , apart from the bolded part , is what the notes DO suggest to me.I dont care about the bolded part.
I could be wrong, i guess we ll see in a hour or soNothin wrong having a friendly discussion while we wait for the game
Like i said , the patch gives me a complete opposite view of thins than how you put it.But anyways ill dig and keep a good discussion alive.
See above in red.