Quote Originally Posted by Zkieve View Post
I dont think its going to be slower , mainly because we have 1 zillion skills. now what skills you have and how you use them is going to matter.No more 111111111111 spamming , how can that be bad ?.

Sure they are limited to how many can we have at once but still are a lot.Unless many share cooldowns, but i didnt see anything about that.
While you still have tp maneuvers, the problem is the very basic playstyle differences between classes is now going away. With no cooldowns on basic skills, a pugilist played very differently than say a lancer, now the classes are essentially the same, and all will have to be a slave to tp, and long cast timers.

I also expect with the huge increase in all mage spell costs, that they will end up going passive and waiting for mp a lot, Unless they increase the mp pool, the fact that everything now costs way more, suggests that mages will be 0mp a lot. This will slow down parties a great deal, as you will probably have to wait for mp often for your healers. i mean, curaga cost 100+ mana?

they say they want to make soloing an option, but damn homey, with those costs, and half effeciency, solo self cures are completely done.

Battle is looking really bad right now. I mean maybe it all comes together like magic, but battle seems like it will after this patch become, less effecient, less entertaining, and slower in multiple ways.