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  1. #101
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Possibly Raid entrance quest?
    (0)

  2. #102
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    But they only mentioned one new NPC and the dungeon entrance quests are in each city so......
    (0)

  3. #103
    Player
    Benji's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    213
    Character
    Benji Koh
    World
    Leviathan
    Main Class
    Lancer Lv 28
    I think the raid entry quests are Grand Company related content.
    (0)

  4. #104
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jennestia View Post
    Because you wouldn't have complained if they delayed the patch, right?
    Nope, I'm one of those crazy folks who really doesn't care when a patch comes, so long as it's for the better of the game, and so long as it doesn't look like time was wasted. Congratulations on the assumption though, clearly you have an amazing forum prowess and are leagues ahead of people in their own beliefs.
    (0)
    Last edited by Belial; 07-22-2011 at 07:38 AM.

  5. #105
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Benji View Post
    I think the raid entry quests are Grand Company related content.
    This is true. Maybe it's a Troll
    (0)

  6. #106
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Zkieve View Post
    While you still have tp maneuvers, the problem is the very basic playstyle differences between classes is now going away. With no cooldowns on basic skills, a pugilist played very differently than say a lancer, now the classes are essentially the same, and all will have to be a slave to tp, and long cast timers.

    Sorry but it cant be any more generic than it was before.

    I also expect with the huge increase in all mage spell costs, that they will end up going passive and waiting for mp a lot, Unless they increase the mp pool, the fact that everything now costs way more, suggests that mages will be 0mp a lot. This will slow down parties a great deal, as you will probably have to wait for mp often for your healers. i mean, curaga cost 100+ mana?

    they say they want to make soloing an option, but damn homey, with those costs, and half effeciency, solo self cures are completely done.

    Playing a "healer" was incredible easy , i welcome some degree of dificulty and think before you do type of gameplay.Spaming cure/sacri is dumb gameplay mechanics.

    Battle is looking really bad right now. I mean maybe it all comes together like magic, but battle seems like it will after this patch become, less effecient, less entertaining, and slower in multiple ways.

    Thats how i felt about battle before,so perhaps is different opinions . Guess we have to wait and see.But a big overhaul was much , much needed.If it was in the right direction i personally wont know for sure until i play again

    It can be more generic, because it will be, the only things that were unique to each battle class were the basic skills, the basic skills could be done often, and changed your playstyle. They were the meat of the things that altered gameplay from class to class.

    You say now you want to make using multiple tp skills the basic style? this means every melee will play virtually the same, and will all use weaker WS from other jobs to fill the tp gaps.

    I agree that playing healer was too easy, because they didnt want anyone to have to be forced to heal, and while it would have been interesting to try and make it more difficult, all they have done is slow it down drastically. I want healer to be entertaining, but a healer at peak effeciency in this new system, can he keep up with a party non stop killing? If even the best and well balanced healer still has to tell people to wait for mp, then basically the new healer just slows down everybody.


    the effeciency of battle going down, cant really be denied, every class in some way or the other has taken some nerfs. How interesting it is? for a pure healer its probably more interesting, but if they wanted to make a pure healer class, they should actually make a class that works well and synergizing in protecting and healing charachers, just increasing the costs of heals 3 fold, seems like a bit of shallow way of dealing with making healers matter.
    (0)

  7. #107
    Player

    Join Date
    Mar 2011
    Posts
    202
    Quote Originally Posted by Belial View Post
    Nope, I'm one of those crazy folks who really doesn't care when a patch comes, so long as it's for the better of the game, and so long as it doesn't look like time was wasted. Way to make an assumption though, you're uber cool.
    In that sense, would you be happy to wait 6 years for a 15 gig sized patch which got EVERYTHING done in one blow? No, I didnt think so. You're right about having concerns about bug issues, but did you consider that it is something they are addressing to us now, to show they are working on them?

    Show me an MMO without bugs, I would be interested in seeing this heavens delight
    (2)

  8. #108
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Wonder how bad the MP change in cure going to affect solo/duo players, meh gotta try it out first and see.
    Really liked fighting hard mobs solo to see how long i can last/fight. Should be ok, just need to think of another way to do it
    (0)

  9. #109
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    I noticed that the enemy HP bar looked different in the Darkhold preview video than it did in the screenshot that displays the enmity icon. Not a big deal, but just something I noticed o.O
    (0)

  10. #110
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Physic View Post
    It can be more generic, because it will be, the only things that were unique to each battle class were the basic skills, the basic skills could be done often, and changed your playstyle. They were the meat of the things that altered gameplay from class to class.

    You say now you want to make using multiple tp skills the basic style? this means every melee will play virtually the same, and will all use weaker WS from other jobs to fill the tp gaps.

    I agree that playing healer was too easy, because they didnt want anyone to have to be forced to heal, and while it would have been interesting to try and make it more difficult, all they have done is slow it down drastically. I want healer to be entertaining, but a healer at peak effeciency in this new system, can he keep up with a party non stop killing? If even the best and well balanced healer still has to tell people to wait for mp, then basically the new healer just slows down everybody.


    the effeciency of battle going down, cant really be denied, every class in some way or the other has taken some nerfs. How interesting it is? for a pure healer its probably more interesting, but if they wanted to make a pure healer class, they should actually make a class that works well and synergizing in protecting and healing charachers, just increasing the costs of heals 3 fold, seems like a bit of shallow way of dealing with making healers matter.
    8 person parties, are going to have multiple healers, I'm sure any party with 2+ healers can make it work easily. that and with all the Buffs and regen's in the game I don't think think the healer slow down is going to be as dramatic as you think, or even a reality at all.
    (0)

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