


You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
light thrust->evade->simian thrash->flurry->taunt->light thrust, etc should be pretty good, especially since they increased potency of simian thrash.
I also wonder if taunt and taunt II will be separate, notice the different timers now.

Casting while in passive mode ; ; my dream come true! I cannot wait!
Can't wait to give all this stuff a try when servers comes back up.
You don't need a reason to help someone~
wow nice patch
Of the stuff we haven't heard already, this perked my pointed ears up.
And a bug fix for:[dev1117] The BGM for several select areas has been changed.
What was that all about?Lalafell graphics not displaying properly.
@Eekiki
Oh yeah, that caught my interest with the music change. I wonder what we're getting and where.

I just can say WOW!!!!!! Incredible keep it comming.!

Bug Fixes
•The following issues have been addressed:
•Players not targeting anything automatically targeting a PC who uses an action on them.
My bug report, they fixed it!
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

Now i really can't wait to get the patch download!! Then a night of no sleep since i have the day off tomorrow!!
Kind of concerned about this snippit
[dev1118] The behavior of several enemies has been adjusted.Some monsters that would sense a nearby adventurer, move to investigate, then attack, will now attack immediately upon sensing.
Does that mean efts are going to auto agro now? Thats ultra lame it was so damn cool that you could avoid them if you were crafty enough.
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