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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eekiki View Post
    I think the idea is to not have to depend on Taunt to keep hate. Remember that enmity is calculated different now, so your attacks will be generating hate too.
    You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
    (1)

  2. #2
    Player

    Join Date
    Jul 2011
    Posts
    85
    Quote Originally Posted by Arcell View Post
    You're probably right. After thinking about it it seems that I probably won't need to taunt more than once a minute with the new enmity adjustments. We'll see how it turns out, I may be pleasantly surprised.
    light thrust->evade->simian thrash->flurry->taunt->light thrust, etc should be pretty good, especially since they increased potency of simian thrash.

    I also wonder if taunt and taunt II will be separate, notice the different timers now.
    (0)

  3. #3
    Player
    Lyndis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    286
    Character
    Lyndis Evadne
    World
    Balmung
    Main Class
    Scholar Lv 70
    Casting while in passive mode ; ; my dream come true! I cannot wait!

    Can't wait to give all this stuff a try when servers comes back up.
    (0)
    You don't need a reason to help someone~

  4. #4
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    wow nice patch
    (1)

  5. #5
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Of the stuff we haven't heard already, this perked my pointed ears up.

    [dev1117] The BGM for several select areas has been changed.
    And a bug fix for:

    Lalafell graphics not displaying properly.
    What was that all about?
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    @Eekiki

    Oh yeah, that caught my interest with the music change. I wonder what we're getting and where.
    (0)

  7. #7
    Player
    Gromph's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    28
    Character
    Clarke Vion
    World
    Durandal
    Main Class
    Gladiator Lv 50
    I just can say WOW!!!!!! Incredible keep it comming.!
    (1)

  8. #8
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Bug Fixes
    •The following issues have been addressed:

    •Players not targeting anything automatically targeting a PC who uses an action on them.

    My bug report, they fixed it!
    (6)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  9. #9
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    Now i really can't wait to get the patch download!! Then a night of no sleep since i have the day off tomorrow!!
    (3)

  10. #10
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Kind of concerned about this snippit
    [dev1118] The behavior of several enemies has been adjusted.
    Some monsters that would sense a nearby adventurer, move to investigate, then attack, will now attack immediately upon sensing.


    Does that mean efts are going to auto agro now? Thats ultra lame it was so damn cool that you could avoid them if you were crafty enough.
    (6)

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