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  1. #1
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    I'm concerned about the healing situation.. So cures/sacrifice are single target now? *edit* There are AoEs, I ready too fast* If we're imposing huge MP penalties on cure/sacrifice AND making them single target, does that mean we need 3-4 healers in an 8 man party just to keep up with heavy damage?

    Also, we're not getting much SP for linking at all anymore AND we have a forced wait between Behests?

    Kind of funny, since after the update I was looking forward to.. spamming levelinks and behests to finally be able to get SP on my fatigued GLA. We'll have to see how this pans out, but it seems like this will cut the amount of SP you can earn in a day down to 1/2 or even 1/3 of what you could get before.. doesn't seem like forward progress to me.
    (1)
    Last edited by Chocobits; 07-22-2011 at 07:55 AM.

  2. #2
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chocobits View Post
    I'm concerned about the healing situation.. So cures/sacrifice are single target now? *edit* There are AoEs, I ready too fast* If we're imposing huge MP penalties on cure/sacrifice AND making them single target, does that mean we need 3-4 healers in an 8 man party just to keep up with heavy damage?

    Also, we're not getting much SP for linking at all anymore AND we have a forced wait between Behests?

    Kind of funny, since after the update I was looking forward to.. spamming levelinks and behests to finally be able to get SP on my fatigued GLA. We'll have to see how this pans out, but it seems like this will cut the amount of SP you can earn in a day down to 1/2 or even 1/3 of what you could get before.. doesn't seem like forward progress to me.
    CON gets 2 AoE cure spells. Curega I and II.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  3. #3
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Dubont View Post
    CON gets 2 AoE cure spells. Curega I and II.
    Yep, that's why I edited to add that in in the first sentence. I don't think it's going to change the fact that we'll still need 3-4 healers per group now based on those absurb MP costs.
    (0)

  4. #4
    Player
    Deceptistar's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    530
    Character
    Deceptistar Meow
    World
    Leviathan
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Chocobits View Post
    I'm concerned about the healing situation.. So cures/sacrifice are single target now? *edit* There are AoEs, I ready too fast* If we're imposing huge MP penalties on cure/sacrifice AND making them single target, does that mean we need 3-4 healers in an 8 man party just to keep up with heavy damage?
    This worries me too. Sacrifice aoe was pretty good. And when doing NMs aoe heal pretty was the only type of heal used so we might as well get rid of sacrifice altogether. At least i probably will on macros. Why would i want to use sacri when Cure doesnt even need HP unlike Sacrifice ><

    Also, we're not getting much SP for linking at all anymore AND we have a forced wait between Behests?
    the new behest is probably the dungeons lol. 5min wait and limited party participation. Get ready to do the 'nyzul click'
    (0)

  5. #5
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    Wow, this is sounding like a GREAT update (with significant changes / updates). Finally!

    Some highlights for me:

    • Grand Companies! - JOY! Can't wait to try them out.
    I have one worry though (we'll see what this really means):

    Only one "Imperial Devices" and "Into the Dark" quest can be accepted at a time. To partake in another city-state's version of the quests, players must first complete or abandon the one currently undertaken.


    I hope these pre-requisite quests to get into a Grand Company don't require a party to successfully complete (or they allow anyone to help, regardless of if you have the quest or not). Because if not (and they're hard), then we'll probably have to get groups to join 1 Grand Company Quest at a time to clear them for people (slight hassle, but still OK I suppose).


    • I wonder what the "A New NPC, Ronan Kognan, can be found in Gridania at (5,5)." is for? Hm... I hope something cool.

    * The casting gauge for spells has not been moved or adjusted.

    A bit disappointed that even though Stamina is removed, Mages still have to suffer through a Casting Gauge, Cast Time and Recast Timers. (Mages should only have a Cast Time and Recast Time (and MP Limits) like DoW, IMO.)

    I know Yoshida-san said a more comprehensive update regarding Mages is coming, so we'll see what gets changed later.

    • I love the changes to Conjurer! Curega, Curega II, Raise II, and Rebirth (Raise III) are wonderful! It gives me more of a "Final Fantasy" feel.

    • Seems like Pugilist is getting a lot of increases (in a good way).
    • SE managed to give us *some* of the NEW Weaponskill Animations in this patch! Woo hoo!
      • Gladiator: Rage of Halone: PC motion changed
      • Marauder: Storms Path: PC motion changed
      • Archer: Bloodletter: PC motion changed
      • Lancer: Leg Sweep: PC motion changed
      • Lancer: Chaos Thrust: PC motion changed (That SEXY, badass Animation we saw in the video! )
    • I'm glad Bloodletter is Archer Only. It was pretty powerful, and it's good to give Archer some uniqueness here.
    • Conjurer Ancient Magic: I'm glad all the Cast Times were cut by 50%. It says nothing on potency / damage / effects changes, so we'll see what happens here. Waiting on the comprehensive Mage update by Yoshida-san for that.
    • Thaumaturge: Some major nerfing, but stuff like Emulate was way too strong (allowing people to Solo or Duo the big NMs easily). It also moves Healing onto Conjurer more. (Some Class differentiation.)
    [dev1089] Enemy distribution has been tweaked.
    Hopefully this means more Mobs and Areas to fight with SP Parties.

    [dev1117] The BGM for several select areas has been changed.
    Maybe we'll hear some new tracks from Nobuo Uematsu?

    BUG FIXES: Players not targeting anything automatically targeting a PC who uses an action on them.
    I love this Bug Fix! We'll finally stop looking at the Mage who just Buffed or Cured us.

    KNOWN ISSUES: An issue wherein the game stops at the Now Loading screen shown when exiting an instanced raid.
    * In the case that the Now Loading Message is displayed longer than 5 minutes, it is recommended that players preform a forced close of FINAL FANTASY XIV and reboot the client.
    I sincerely hope we're flagged as "Completed" for an Instanced Raid *before* we exit, or else this bug (above) is going to be pretty frustrating for those that crash.

    Other than that, I can't wait to hop in the game! Good job Team Yoshida!

    (2)

  6. #6
    Player
    Miyochan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    They didnt mention Recipe simplicity... or that will do in 1.19?
    (0)

  7. #7
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Miyochan View Post
    They didnt mention Recipe simplicity... or that will do in 1.19?
    correct; that's for 1.19
    (0)

  8. #8
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    http://blog.jp.square-enix.com/music.../ffxiv118.html

    SE's music blog about 1.18, Raid dungeon music will change seamlessly

    ...interesting
    (1)

  9. #9
    Player
    Cyan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Cyan Genesis
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinheart View Post
    http://blog.jp.square-enix.com/music.../ffxiv118.html

    SE's music blog about 1.18, Raid dungeon music will change seamlessly

    ...interesting
    O_o Whaaaaaaat? That should be interesting.

    This whole patch..Is awesome. Consider me pleased(and now incredibly hyped for 1.19)

  10. #10
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    i think All of these adjustments to timers and MP costs are going to Give us and the Dev team what we both want. A Game we can play and walk away from after a session and feel that we accomplished something, and grew, it wasn't handed to us on a gold leve platter while we were have asleep with our finger stuck in the hole where our "1" key used to be. Stratagy, and accomplishment is what we are getting now!
    (3)

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