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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jabo View Post
    Ever thought that a warrior class shouldn't be good at healing?
    Or that playing solo in an MMORPG shouldn't be very efficient?
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity.

    Boy, this game made ppl really soft with it's easiness...

    Also people complained about a lack of class-uniqueness, but there you have a counter measurement.
    Warrior-classes getting less allround-like and get weaknesses where they should get them.
    And they get benefits where they should by lowering the recast time of Bloodbath and Second Wind.

    As an addition to that.
    Solo players have leves, where they get their MP refreshed after every leve.
    Grinding was never meant to be done solo, but at least duo.
    And now their is a better reason to team up, if you want to grind.
    Well said Jabo.

    DAOWAce, while it may make solo'ing on a Disciples of War a bit harder (with the MP Cost Raise for Cure / Sacrifice), the way the game was before was a joke. You can easily run Guildleve Parties or Solo / Duo enemies with No Mages, by just having some of the Disciples of War party members equip a Cure or Sacrifice and get by just fine.

    What's the need for a Mage at that point? This adds some class differentiation, just like before this patch today, other classes could map Emulate or Bloodletter and really get some success on the biggest NMs. These changes are making each Class stand out from each other more, and make their skills / spells / abilities more valuable.

    Of course, the argument of "well this game is for casuals also!" applies here, too. But there has to be a fine line between the two. Right now, there's *no* need for a Conjurer or Thaumaturge in many parties; you can just equip a couple of their spells on your Marauder / Archer and be done with it; it marginalized many classes, or made most classes feel homogenized in many ways (every class could equip / use almost all the skills from other classes).
    (1)

  2. #2
    Player
    Tremain's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Tremain Woolacott
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DAOWAce View Post
    Um.



    I thought that was bad enough, but then I had to see..



    What, the, fuck?

    They can't be this stupid, honestly. I have to get in the game to see what's going on. If they are that stupid, then they've just forced me to quit.

    Note: If you couldn't tell from the Marauder quote, I'm talking about playing solo and using cures while playing the DoW classes.

    PS: @Translator: It's 'affects', not 'effects'.
    I love the changes. LMFAO
    (1)

  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I wouldn't worry to much about the slow pace of battle.. SE already admited it was too slow and said they wanted it to go live before adjusting it so they didn't get it wrong.
    (1)

  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    How do I open ports again?
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    looks like lancer/archer will rule DD even more now, with lancer possibly taking the front, since now for DD it has gone even further to a how fast you can tp game, Speed surge, comrade in arms and invigorate will become even more important skills. Marauder is seriously in trouble. its losing tank potential on multiple monsters, losing its comparative ability to mitigate dmg compared to glad, and at the same time its going to lag behind lancer even more than before, and will most likely have the slowest delay with axes, wonder if they are going increase weapon att
    (2)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    I like how everyone complained about how the game was going to be too easy after this update, with amazing raise spells, and enmity indicators... If you ask me, raising the MP cost on Cure alone makes it exceptionally more difficult. 135 MP for a Cure III means we can't spam it. In fact, we'd be limited to using it 9
    (maybe 10) times in 1 battle, and I have a good feeling that we'd have to use it more than 9 times for the R50 dungeon boss. On top of that, you can't spam it to cure everyone in range anymore. This will be a different game we're going into, for the better if you ask me.
    (10)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    251
    •[dev1065] The HP bar of invincible targets will now be displayed in grey.

    HMMMMM I expect to see some of these guys in the dungeons. I wonder if you have satisify some sort of condition to damage them?
    (0)

  8. #8
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Bigglesworth View Post
    •[dev1065] The HP bar of invincible targets will now be displayed in grey.

    HMMMMM I expect to see some of these guys in the dungeons. I wonder if you have satisify some sort of condition to damage them?
    There were already some in the game like the gladiator in one of the Ul'dah quests. Possibly the trap mob ahriman that does 8k damage lol.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    412
    Question.
    SE why do you hate MRD? First you nerf Maim, now you're trying to destroy our AoE damage.
    Come on, we're really nice once you get to know us, give us a chance!
    (3)

  10. #10
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    the patch is getting good reviews, so far, from FFXIVPRO.
    (5)
    Healer strike is ridiculously foolish and accomplishes nothing

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