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  1. #1
    Player
    Benji's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    213
    Character
    Benji Koh
    World
    Leviathan
    Main Class
    Lancer Lv 28
    I think the raid entry quests are Grand Company related content.
    (0)

  2. #2
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Benji View Post
    I think the raid entry quests are Grand Company related content.
    This is true. Maybe it's a Troll
    (0)

  3. #3
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Wonder how bad the MP change in cure going to affect solo/duo players, meh gotta try it out first and see.
    Really liked fighting hard mobs solo to see how long i can last/fight. Should be ok, just need to think of another way to do it
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Um.

    Broad Swing 30 second recast timer implemented
    I thought that was bad enough, but then I had to see..

    Cure Effects only a single target
    MP cost raised from 12 to 45
    Cure II Effects only a single target
    MP cost raised from 20 to 75
    Cure III Effects only a single target
    MP cost raised from 36 to 135

    Sacrifice Effects only a single target
    MP cost raised from 10 to 35
    Sacrifice II Effects only a single target
    MP cost raised from 18 to 68
    Sacrifice III Effects only a single target
    MP cost raised from 32 to 120
    What, the, fuck?

    They can't be this stupid, honestly. I have to get in the game to see what's going on. If they are that stupid, then they've just forced me to quit.

    Note: If you couldn't tell from the Marauder quote, I'm talking about playing solo and using cures while playing the DoW classes.

    PS: @Translator: It's 'affects', not 'effects'.
    (3)
    Last edited by DAOWAce; 07-22-2011 at 07:53 AM.

  5. #5
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    765
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by DAOWAce View Post
    Um.



    I thought that was bad enough, but then I had to see..



    What, the, fuck?

    They can't be this stupid, honestly. I have to get in the game to see what's going on. If they are that stupid, then they've just forced me to quit.


    PS: @Translator: It's 'affects', not 'effects'.
    If you were even close to running out of MP as Conjurer before this patch, you were playing horribly wrong, probably spamming cures non-stop even while everyone was at full health. SE wouldn't have made this change if it made healing impossible. All it is doing is weeding out the terrible healers.
    (4)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Quote Originally Posted by Raim View Post
    If you were even close to running out of MP as Conjurer before this patch, you were playing horribly wrong, probably spamming cures non-stop even while everyone was at full health. SE wouldn't have made this change if it made healing impossible. All it is doing is weeding out the terrible healers.
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    (0)

  7. #7
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    765
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by DAOWAce View Post
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    I think thats a clue. I'll let it sink in for a second. You shouldn't be soling in this game. Its a last resort when nobody else is on, and you can't muster the courage to ask for a party using the new search feature. Now go find yourself a nice Conjurer.
    (3)

  8. #8
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Quote Originally Posted by Raim View Post
    I think thats a clue. I'll let it sink in for a second. You shouldn't be soling in this game. Its a last resort when nobody else is on, and you can't muster the courage to ask for a party using the new search feature. Now go find yourself a nice Conjurer.
    I thought the difference between FFXI and FFXIV was that FFXIV was supposed to cater MORE to the solo casual player. If that's being changed, then it's being changed, but comments like this are contradictory to what the original intent of the game was?
    (1)

  9. #9
    Player
    Chocobits's Avatar
    Join Date
    Jun 2011
    Posts
    289
    Character
    Frosted Butternipples
    World
    Excalibur
    Main Class
    Warrior Lv 44
    Upon more than 10 seconds of thinking about the coming changes, if anything, these changes mean that players won't succeed with a melee free for all frenzy like they have been. Battles will require more finesse and resource management, so my negative nancy comments about needing 3 healers probably won't hold true. It'll just mean that the frontline idiots will need to go easy so the backline idiots can keep up. So, I suppose this is a good thing.
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by DAOWAce View Post
    No.. I'm talking about playing solo. I use Sacrifice and Cure 2 (at my level) to keep myself alive while playing all of my combat classes. 75 MP when I only have 250 is ridiculous, beyond ridiculous. 3 heals and out of mana. There is no battle that has lasted for as few as 3 heals unless the enemy is my level or below.
    Ever thought that a warrior class shouldn't be good at healing?
    Or that playing solo in an MMORPG shouldn't be very efficient?
    Or that a healing spell for a warrior class is a exception, a bonus and not a necessity.

    Boy, this game made ppl really soft with it's easiness...

    Also people complained about a lack of class-uniqueness, but there you have a counter measurement.
    Warrior-classes getting less allround-like and get weaknesses where they should get them.
    And they get benefits where they should by lowering the recast time of Bloodbath and Second Wind.

    As an addition to that.
    Solo players have leves, where they get their MP refreshed after every leve.
    Grinding was never meant to be done solo, but at least duo.
    And now their is a better reason to team up, if you want to grind.
    (1)

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