I've seen people in T6 show off about how they can LOS the devour and then they mess up and still get devoured. Wouldn't call it an exploit at all, not one bit.
I've seen people in T6 show off about how they can LOS the devour and then they mess up and still get devoured. Wouldn't call it an exploit at all, not one bit.
First, I won't say it is or isn't an exploit. But the thing is, a game dev usually has mechanics work certain ways for a reason. Some things can be creative, and usually are ok, some things are not. If we used devour as an example, it may have been intended that you should 100% get eaten if you are not in a briar, so dodging it without standing in a briar, can be seen as an exploit by a particular dev. Another might not think so.
And the reason for this is that some things don't really change the difficulty of the fight, but some do. If they make it far too easy, it defeats the point of the mechanic being there in the first place. It makes some think, why not just make it a big loot pinata if people keep trying to find a way to make it just that, a loot pinata.
It's the same reason some people disagree with enrage on T2.
If SE want to tell players to stop LOS'ing devour until they modify the mechanic so that it cannot be escaped unless you stand in a briar, they will do so I'm sure.
Maybe I should have been more clear, I was responding to this specific part of your post. "Wouldn't call it an exploit at all, not one bit" And no, they likely would not. SE has shown they won't fix it unless it's really severe, that doesn't make it not an exploit. It was pointed at your comment that is adamant it isn't an exploit.
It's only my opinion. And wow you have a lot of posts!Maybe I should have been more clear, I was responding to this specific part of your post. "Wouldn't call it an exploit at all, not one bit" And no, they likely would not. SE has shown they won't fix it unless it's really severe, that doesn't make it not an exploit. It was pointed at your comment that is adamant it isn't an exploit.
I'd hesitate to call this an exploit, the boss is following the same rules as any other mob in the game, and the game almost goes out of it's way to point out and teach you evasive tactics and how their targeting systems work. If suck/devour had cast bars and targeting zones on the floor, there probably wouldn't be much talk about this.
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There is no RNG of vanishing brambles. There's always a set that spawns before devour happens, and it's always there for the time you need it to be.Anyone who calls starts different than intended "cheating" have no idea how the development team thinks. Yoshi has stated multiple times that he loves it when he sees players think outside the box and always looks forward to what we can come up with.
The LoS method has become the preferred because it's just a better strat period. While it requires a bit more skill from the individual player, it removes the semi RNG of disappearing brambles and let's the heals focus in the party as a whole and tanks individually instead of the spikes from various players.
is it cheating? These questions will help you.
did you use 3rd party software to do it?
did you alter game script?
probably not cheating then.
also. the brambles don't work half the time in stopping you from being eaten.
Except there is an RNG factor of time, because Brambles are exclusively time based, while Devour is HP based for the first, and can be pushed.
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