
I love molding people to my own liking...errr, i mean helping people.

Hey guys, first post! A little back story:
I have never played an MMO in my life. In every RPG I always want to be the guy with the best looking armor, swd/shld, so the natural choice for me was Gla/Pld role! Boy, did I not see it coming... My first main story dungeon, Sastacha. I get a message: "you gonna go?" The first mob I get to, I go in Sword swinging and get torn apart by 2 people. "You don't know you're doing", "get out of here" then 5 minutes into the dungeon, kicked!
I turned off the game and started studying! The 1st time in a dungeon I have no idea where to go and what to pull. After I finish it the 1st time, I can kill it the next time, but the 1st time I usually get a "I feel for any party that has to suffer through this tank, lulz!" I think that last time it happened was The Stone Vigil, though after that initial first time, I blazed through it after that like a boss! I almost cancelled my account after that remark.
TL;DR: Keep doing what you're doing!

...wouldn't let me post more than 1000 words.
Now I'm pretty good at my job but that initial run I'm going to somewhat suck. I always tell people "Hey first time in here" but that doesn't really seem to matter in most cases. Some people just speed run and get mad cause I don't fully know what they're doing or where they're going. I always watch a run on YT before I go in, so I kind of know what to expect, but heaven for bid I let one enemy slip for a second and I get my butt chewed. It just kind of sucks sometimes. Thanks for reading, and helping us noobs out when you can!! I hope to see some of ya'll in my game!!
A friend of mine had the same thing happen to him CK, this is his first MMO and just had to play GLD even after I warned him it was not the best choice for a first class. He ran his first dungeon before I got on and the group ripped him so hard because he didn't know how to hold aggro. They kicked him and he quit because it was not fun for him and he would rather not pay $15 a month for a game for people to rip into him for not knowing what to do. No one likes an Ethug
Give a man a fish and he'll be fed for a day. Teach a man to fish and he'll promptly forget that he once didn't know and proceed to call anyone who asks a n00b and flame them on the boards for being stupid.

Yep! Exactly the same! Luckily for me I'm a semi-quick learner and love to read! I read and read and watched tutorial after tutorial. I'm not saying I'm a master Paladin, but now I'm comfortable enough in my roll to hold my own. It's that initial run in a dungeon. It seems that most don't communicate at the start. I would like to know what the group is doing in there, be it exploration, speed run, etc. I think that would go a long way to making a better run for noobs!
Give a man a fish and he'll be fed for a day. Teach a man to fish and he'll promptly forget that he once didn't know and proceed to call anyone who asks a n00b and flame them on the boards for being stupid.
Nothing wrong with the title of newbie. It is a badge of honor for intelligent people. Newbie means that you are new to it all, but you want to learn and get better. Even to perfect you're path.
Now there are other renditions of the word such noob, used as a tag for those that don't want to do anything for themselves.. The ones that just choose to get carried through everything.
First one is great and proud to be. The second ones are just idiots.
Since this thread has some traction, I was curious if ya'll could breakdown some of the classes' leveling progressions. Like which is the slowest/most boring to level, challenging and fun, faceroll etc. Maybe just between Gladiators, Conjurers, and Arcanists to narrow it down?



OH MAN I CAN DO THAT, I guess.
Of those three, but with minor mention of the similar role classes...
Gladiator: I find Gladiators kind of boring in solo play. Most of their tools are irrelevant in it, and their basic attacks and combos are simple to the point of almost stupid, as Gladiator is a class largely based around a very straightforward basic rotation, but having a lot of cooldowns to use (in comparison to Marauder). That said, it also makes it easy to learn, it's relatively solid, and if you raise it then you'll go into Paladin eventually and will even bring self-healing for solo use.
In team play, Gladiators are more interesting, if solely because team play gets naturally more interesting when you are actually a tank. Dancing around bosses, managing aggro on enemy groups (and running after the one that your DPS ends up aggroing because they're not paying attention), it's actually interesting by its nature. (If you're new to MMOs, I can explain to you what aggro/enmity is and how it works and what it means to tank.). Personally, I prefer Marauders for play enjoyment as a tank, because there's more positioning requirement and arguably more 'reward' for good play in terms of damage output and aggro generation, but Gladiators are an 'easier' option early and they do an amazing job soaking up the damage from bosses later, and are really good if you're not as comfortable about tanking in general.
Conjurer: Okay I know I said Gladiator had a boring-ass solo play, but Conjurer is hella simple. You only ever have like six damage moves all the way up to 50, and two of those you won't see until late 40s. It's not terribly interesting and most fights look like Stone Aero Stone2 Stone2 Stone2 Fluid Aura Stone2 Stone2. It's not necessarily slow, because Cleric Stance actually puts your offensive output on close levels to actual DPS, and having heals results in relative safety; it's just not terribly exciting.
But once you reach team play, Conjurers become hella interesting. Although you can get away with just standing back and healing, they are easily some of the most interesting classes to play in the early dungeons because you can be swapping into Cleric Stance for damage, back out to heal, and back in, etc. etc. ; healer is easily the most interesting role in <50 dungeons as far as I'm concerned. It also has the most weight on its shoulders, because you can carry an atrocious team - or be the entire reason your team fails if you're not good at dodging AoEs later, because a dead healer is a dead team.
Arcanist:
For solo play they have a boring first while, but pick up fairly significantly at around 30 unlike the other two. They have by far the easiest solo play of any class, since they get a tank pet at 15, can heal it/themselves, and can damage. It's just that for the first few levels your pattern is "Miasma Bio (Aero) spam Ruin". As you get more moves it gets a lot more interesting though.
For team play, what Arcanist has to do changes very little - just drop DoTs on all targets and maintain them while your pet burns things down; spam ruin if there's only one target left. Unlike Tank or Healer, which realy come into their own when you hit dungeons, Arcanist doesn't actually become that much more interesting (the same with Thaumaturge and Archer; whereas Lancer and especially Pugilist can start taking advantage of target facing and dance around enemies to try to maximize damage)
As a note, almost every class in the game gets significantly more interesting around the level 30 or 35 mark, which is when you get your job (don't forget to do this! Your jobs add stats, access to powerful equipment, and special skills, basically making them an 'upgrade' to your base class), and the skills start going "Okay, you've learned the basic patterns and play of your class, now let's give you some more unique and specialized tools and combo variants you can mix up"
My personal picks for most interesting classes to play are Marauder (It's the more complicated tank, I think), Conjurer (Not for solo play, but party play as a healer, and it grows into a really interesting class by max level with lots of nifty tools you'll use almost all of), and Pugilist (Playing it to its 'best' involves a lot of positioning, rotating through a lot of skills, all while being up close and personal to your target), but that's just me - all classes in the game are pretty interesting by the time you hit 50
Last edited by Garlyle; 06-13-2014 at 09:41 PM.
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