Higher level characters will always have both their Chraracter and Item Levels sync'd down to the maximum allowable for that dungeon, so as long as you're regularly updating your gear when you can, and are staying within 5-10 Item Levels of the maximum of the dungeon, the gear discrepancy should not be an issue.
With a few exceptions, the gear that drops from Dungeons (even the more desirable green gear) will often be the minimum Item Level of that particular dungeon, so, apart from very few instances throughout your levelling to 50, your Item Level will not be on par with your character's level.
The only advice I can give to someone levelling Marauder is to ensure you're using Overpower frequently on multiple mobs, and keeping Maim up, and cycling your enmity combo, which at this point is only Heavy Swing > Skull Sunder.
Mark your targets as well for ease of holding one mob in particular, with a few Overpowers thrown in to hold the entire pack. Because I'm on PS4, I only usually mark 1, and then change it to another mob when that one dies for ease of time and space on Cross Hotbars.
I'm actually levelling an Alt at the moment and I'm up to level 28 Marauder, and so far have had no issues holding threat, even against sync'd down Level 50 characters going balls-out on groups of mobs.
So, my advice is really just to keep at it and ignore the d-bags who give you sh*t. Especially if they're DPS. If they rage quit the dungeon, they'll be replaced within seconds, and you will more often than not be able to insta-queue as a Tank anyway, so it's their loss in the long run.

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