


Each turn has its own loot lockout.8 players go into coil turn, gets 2 drops plus sand/oil/tome and gets distributed. They get out, one member leaves, a new player joins.
They clear the turn again and 2 drops plus sand/oil/tome drops again. 7 old members can't roll on it, the new player gets them all?
How does this not sound exploitable?
Each turn drops 2 chests each with its own loot table.
How many times did someone need to run Coil 1-5 before they got what they needed from each turn, especially after the loot lockout was removed?
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