Quote Originally Posted by Gardes View Post
8 players go into coil turn, gets 2 drops plus sand/oil/tome and gets distributed. They get out, one member leaves, a new player joins.

They clear the turn again and 2 drops plus sand/oil/tome drops again. 7 old members can't roll on it, the new player gets them all?

How does this not sound exploitable?
Each turn has its own loot lockout.

Each turn drops 2 chests each with its own loot table.

How many times did someone need to run Coil 1-5 before they got what they needed from each turn, especially after the loot lockout was removed?