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  1. #11
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Or you can be in position for add, Flash when the name appears and it won't run after anyone. Savage Blade might be a better idea.

  2. #12
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    Like what everyone else said, charge up a Savage Blade by smacking Melusine with a Fast Blade first. I was having the same issue the first time our group went into T7. Was too obsessed with only using a charged ROH. It made all the difference in the world to just used a charged Savage.
    (0)

  3. #13
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lemon8or View Post
    Or you can be in position for add, Flash when the name appears and it won't run after anyone. Savage Blade might be a better idea.
    I would recommend to not do this unless a Renaud has already popped and is being kited or if you actually timed the 50 secs between each spawn to know that it won't pop when the adds spawn.
    (0)

  4. #14
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    This really sounds like an issue with your healers. There's no reason for them to be aoe healing at all. I will if the ranged happen to wander too close to the raid and get us hit with flames but I opt for medica since it has more burst, the damage isn't consistent and know adds will be spawning.

    Make sure your healers are sharing the pain in healing ranged and not just designating that to one person. I heal OT and one ranged while our scholar heals MT and one ranged (our group has two melee). We share any extra raid healing needed.
    (0)

  5. #15
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by PetiteMalFleur View Post
    This really sounds like an issue with your healers. There's no reason for them to be aoe healing at all. I will if the ranged happen to wander too close to the raid and get us hit with flames but I opt for medica since it has more burst, the damage isn't consistent and know adds will be spawning.

    Make sure your healers are sharing the pain in healing ranged and not just designating that to one person. I heal OT and one ranged while our scholar heals MT and one ranged (our group has two melee). We share any extra raid healing needed.
    Actually, unless you're both WHM, it's better for the WHM to just keep regen on the ranged, especially if you only have two.
    (0)

  6. #16
    Player
    NanashiNoGombe's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Nanashi Nogombe
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ispano View Post
    Actually, unless you're both WHM, it's better for the WHM to just keep regen on the ranged, especially if you only have two.
    This. A regen is enough to heal to full between two fireballs, lasting for two full sets. Easy mode.
    (0)

  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    If the healers have HoTs up and those HoTs tick just before the mob actually appears, it will take a moment to recognize that threat and start moving towards healers, even if your RoH has already hit. Direct heals and buffs seem not to be noted until your attacks would be as well. If the ticks go off a moment later, you're fine. RoH will also give more time for the add to notice and move towards healers than SB. (If your BLM tends to open up on the add with a Firestarter and SC-Flare for whatever reason, etc., SB and RoH will be a better initial grab anyways). Flash can be cast just before the mob actually appears and still catch it, but... the chances of that going badly make that advantage nearly null.

    Edit: In short, your OT should be able to hit the mob before it moves most of the time, HoTs or not, but bad luck on HoT tick timings seemingly can make it impossible to stop at least some bungee-ing towards the heals.
    (0)
    Last edited by Shurrikhan; 06-02-2014 at 02:36 PM.

  8. #18
    Player
    Arrak's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Arrak Skeiron
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Mobs like to "queue" attacks on someone as soon as they spawn and get that attack off before they switch targets. This is why mobs will chase a healer even though you're targeted. I play warrior as OT on t7 and let the paladin MT. Tomahawk usually does enough threat to keep them off the healers. Knowing exactly when and where they spawn also helps. We also have the MT pick up the first add, provoke the second at 50%... that gives me more than enough time to queue a Butcher's Block and make sure I have Inner Beast up to pick up the adds as well as being in position when they spawn.
    (0)

  9. #19
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by NanashiNoGombe View Post
    This. A regen is enough to heal to full between two fireballs, lasting for two full sets. Easy mode.
    I do this, actually. I just don't understand why the OP's healers would be using medica 2 before add spawn unless there's a whole lot of avoidable damage happening.
    (0)

  10. #20
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PetiteMalFleur View Post
    I do this, actually. I just don't understand why the OP's healers would be using medica 2 before add spawn unless there's a whole lot of avoidable damage happening.
    Only spike group damage would be from the the Arrow Deluge from the 4 Archer adds, but otherwise Fireballs can be healed with targeted Cures.
    (0)

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