PLD still has the edge in ST tanking where you need readily available CDs to be gradually released. If a Warrior can't sync up IB, which will often require either Berserk, Vengeance, or Infuriate to reach Wrath V in time, it only has one major defensive CD, especially if taking magic damage. I wouldn't be opposed to some buffs, but none of these 1.0 copy-pastes seem like they will fix the qualities in which Paladin might be (slightly) impoverished.

In a way I like that Paladin essentially only has one combo--it keeps things sweetly simple in a way I'd probably hate if I hadn't played Paladin as often as I have--but I would at least like to see Riot Blade be a little more useful, and would more or less like some slightly more active defensive, somewhere between 'Guard' and 'Inner Beast' in terms of cooldown. One simple improvement for Riot Blade would be to have it increase attack power while in Sword Oath, to a maximum bonus damage (equal to some multiple of the mana gained) to be expended with auto-attacks and abilities over roughly 3 GCDs. (The actual speed at which the bonus will be consumed just depends on the potency of the attacks used--a single Spirits Within and Shield Slam [w/e the 210-potency counter was] might use it up instantly). In Shield Oath Riot Blade itself could deal extra damage based on some multiple of damage recently blocked, consuming that bonus damage on its attack. Also, allow Riot Blade criticals do generate 50% more mana as well.