Are there any plans to make FATEs more strategically engaging? Currently, one FATE is almost indistinguishable from another, as you simply have large groups of players AoEing monsters to death.

(For background, I ask this question because FATEs seem to be held in very high regard by the dev team, and I'm not certain why. They are not very interesting, take zero skill to complete, and add very little to the experience of the game. Whether I'm fighting a pack of bombs or a pack of snakes, it's really all the same. No one particularly wants to do FATEs, though certain content - such as animus - forces you to do so. Content should be fun, desired by the player, not forced upon the player.)