Will the Zodiac weapons in the future see custom visual modifiers specific to that weapon? Such as different animations, sounds or visuals for skills? (Ex of all 3: Black Fire for fire spells with a deeper bass sound and a new casting animation)
Will the Zodiac weapons in the future see custom visual modifiers specific to that weapon? Such as different animations, sounds or visuals for skills? (Ex of all 3: Black Fire for fire spells with a deeper bass sound and a new casting animation)
Is there any plants to have a class / job relies more on the pet than the character?
I know that I'm not alone in saying that the Duty Finder is sometimes a double edged sword. It's a wonderful concept for new players and solo play but I can't help but feel like the balance is still a bit off for each class type; Tank, Healing, and DPS. There are still times where I can wait up to 30 min for a dungeon as a DPS and get in nearly instantly as a Tank or a Healer.
So my question boils down to, With the introduction of new classes will there be any plans to rebalance the DF system as far as wait times or are we just kinda stuck waiting to get into Roulettes/Dungeons while cueing solo?
Will we be able to place macro actions on the hotbar/cross hotbar through macro?
I read it was implemented some time in development, but removed for simpliness reazons...
actual, non macro action placement command:
/chotbar set "Cure" 1 LDL
(this sets Cure in the cross hotbar 1, at the left trigger, directional pad, left arrow)
my sugestion for a macro action placement command:
/chotbar set MC11 1 LDL
(this sets the macro action 11 in the cross hotbar 1, at the left trigger, directional pad, left arrow; or leaves the space empty if there is no macro action 11)
In Final Fantasy XII, players could fill up a bestiary which, in addition to information about the enemies they encountered, also had pages filled with world lore that were unlocked after a certain number of the enemies were slain. Being both a fan of Eorzea and the lore, I was wondering if we will ever see a similar system implemented in Final Fantasy XIV: A realm reborn. Exploring every nook and cranny of Eorzea to fill up every last page of my bestiary is something I would truly enjoy. If not in 2.3, what are the chances of seeing something like this implemented in future patches, if ever?
Once tanks & healer mounts have been in the game awhile can we start seeing dps job mounts rewards
If you are seriously considering adding wyvern to Dragoon can you please at least put in a democratic process where those against the decision can object? Most FFXI DRG veterans who go all the way back are still reeling from the nightmare that was the vanilla/Rise of the Zilart era where after Penta Thrust (via the multi-hit ws changes) and Meditate were weakened immensely we became victims of constant harassment and faced intense stigmatization. If you do this again it's almost guaranteed that we'll have to deal with the same process because the balancing act of handling a damage dealing class that also has a pet is a very difficult one. As you already alluded to this would also mean wakening the Dragoon themself; I do not want this, I do not care about having a little blue rat that dies to a faint gust. Dragoon has ALWAYS been defined by our jumping attacks. Jump is Dragoon; not the wyvern of FFXI. If you're looking to expand the design space of DRG look towards Lancet, Super Jump (or adding invincibility frames to jump attacks as you should; your concerns over a ridiculous niche strategy are deluded and insulting), Dragonheart, breath attacks (conal elemental damage would help our somewhat awkward aoe and reinforce the theme of piercing armor), angon, or Freya's Dragon party skills/unaspected thematic damage.
Finally when Dark Knight and Samurai are released what will you be doing with blood for blood and invigorate since neither of these are really DRGs traditional design space and effectively belong elsewhere? Would you ever change sub jobs/class requirements or hand over skills? I feel this may be appropriate in some cases. (MNK feels unrelated to DRG)
Last edited by Coldbrand; 05-29-2014 at 03:09 AM.
Can you make Atma obtainable through other means & make Atma used for other things besides Relic.
Hello,
Thanks for answering our questions
As a bard, I find it difficult to know when I should sing "Army's Paeon" because I'm not aware of current TP status in my party. I exactly know when to sing "Mage's Ballad" thanks to the MP bar in the party view but bards don't see the PT bar of others in the party view.
Why is that ? and will it be "fixed" for bards ? (as i think they are the only job to need to know the number of TP other members of the party have)
Would it be possible, in a future patch / extension, to get other ways of interacting with other players, and by that I mean "playing" with them at games such as triple triad ?
I think it would be great to be able to play triple triad with everyone you meet in the same way we loved to do in FFVIII or FFIX.
Thanks you for taking the time to answer my questions and thanks for the great work you all do.
Will there be upcoming endgame content that won't possess entry limitations such as the current Binding Coil? Dividing free companies into groups of 8 doesn't seem enjoyable.
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