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  1. #11
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    If you are seriously considering adding wyvern to Dragoon can you please at least put in a democratic process where those against the decision can object? Most FFXI DRG veterans who go all the way back are still reeling from the nightmare that was the vanilla/Rise of the Zilart era where after Penta Thrust (via the multi-hit ws changes) and Meditate were weakened immensely we became victims of constant harassment and faced intense stigmatization. If you do this again it's almost guaranteed that we'll have to deal with the same process because the balancing act of handling a damage dealing class that also has a pet is a very difficult one. As you already alluded to this would also mean wakening the Dragoon themself; I do not want this, I do not care about having a little blue rat that dies to a faint gust. Dragoon has ALWAYS been defined by our jumping attacks. Jump is Dragoon; not the wyvern of FFXI. If you're looking to expand the design space of DRG look towards Lancet, Super Jump (or adding invincibility frames to jump attacks as you should; your concerns over a ridiculous niche strategy are deluded and insulting), Dragonheart, breath attacks (conal elemental damage would help our somewhat awkward aoe and reinforce the theme of piercing armor), angon, or Freya's Dragon party skills/unaspected thematic damage.

    Finally when Dark Knight and Samurai are released what will you be doing with blood for blood and invigorate since neither of these are really DRGs traditional design space and effectively belong elsewhere? Would you ever change sub jobs/class requirements or hand over skills? I feel this may be appropriate in some cases. (MNK feels unrelated to DRG)
    (6)
    Last edited by Coldbrand; 05-29-2014 at 03:09 AM.