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  1. #1
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Will we ever see alternate Jobs released for the already-existant Disciplines - for instance, a 'Dark Knight' DPS branch for Marauder, or a 'Geomancer' DPS that branches off of Conjurer? Or will we only see new Jobs added as entirely new Disciplines?
    (35)

  2. #2
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Can we get a Minstrel's Ballad trial battle which pits us against the three imperial generals from the end of the story all at once? (I'm referring to Livia, Nero, and Gaius). I know we didn't fight them all at once - but the entire point of the Minstrel's Ballad was "eh, it didn't quite go like that but it's awesomer that way!"
    (30)

  3. #3
    Player
    Aleo's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Aleo Izzle
    World
    Ultros
    Main Class
    Archer Lv 20
    Do you have any plans to make adjustments to the Skill Speed stat for physical DPS? Right now this stat is very undesirable due to its effect on TP consumption.
    (24)

  4. #4
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Are you willing to give us any hints about what you'd like to see in the Golden Saucer yet? Or is it still too early in development of that content to say anything?

    Also, because I'm at post limit (damnit), I'll edit this in - apologies to the community team I know it's supposed to be one per post!:

    Will we ever see a (casual or hardcore) dungeon composed of semi-randomized content - different mob spawns, different bosses, different objectives, random modifiers like 'reduced MP/TP consumption on this floor', etc.? (Ala Nyzul Isle from XI, but many MMORPGs have done something like this at some point).

    Will we ever see more possible modifiers added to gear in the future? eg "+1 TP Regeneration Rate" or "+5 Limit Break Potency" or anything like that; or will it remain the same general sets of statistics we already know?
    (17)
    Last edited by Garlyle; 05-28-2014 at 05:37 PM.

  5. #5
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    What do you think of "Test your mettle against your equal" skill-based content gating for classes similar to the Maat fights from FFXI?
    (11)

  6. #6
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    We'll see one day the possibility to have own boat to explore the vast ocean finding lost islands and stuff?
    (19)

  7. #7
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    With new classes being introduced does this mean we can have more CCS to choose from?
    (5)

  8. #8
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Can you create 8 man dungeons each patch.
    Example:
    1 4man dungeon hardmode
    1 8man dungeon extreme (Darkhold/Aurum Vale/Cutters Cry/& more)
    1 4man dungeon (new)

    Can you swap out 1 of the 2 hardmode dungeons and create it for 8 man content.
    (24)

  9. #9
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Will the Coil lockout system be reviewed or modified? Perhaps you could allow players who have already cleared for the week to re-enter previous turns (with a loot lockout perhaps since you are worried about players over-gearing too fast since there is no other content to play at endgame).
    The ironic flip-side of the current lockout is we result with the same overpowered groups consistently clearing and farming loot from turn 6-9 every week, with a bottle neck between them and the casuals who are too afraid to try or unable to get a static together.
    (18)

  10. #10
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    A backpack piece for glamour, like the ones in the opening cutscene of Final Fantasy XIV. Could it be a possibility? Maybe as a piece to equip in the Sub-weapon slot?

    (19)

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