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  1. #1
    Player

    Join Date
    Aug 2013
    Posts
    37

    Fluid Aura cooldown

    Anyone else think the cooldown on it is too long. Conjurers seem already very lack luster when it comes to leveling and the cooldown on this could be reduced to 15 seconds possibly.

    Thoughts?
    (0)

  2. #2
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I think the cooldown time should be tripled.
    (19)

  3. #3
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Seems ok to me. If it was only 15s nothing could ever hit you, you'd just keep blasting it away.
    (3)

  4. #4
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Elim View Post
    I think the cooldown time should be tripled.
    Should be on a 15 minute timer...
    (10)

  5. #5
    Player
    Shamo_Lomenzo's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Shamo Lomenzo
    World
    Ultros
    Main Class
    Conjurer Lv 80
    I think it's fine how it is. The cooldown at its current state allows you to use it about every other encounter, once every encounter for mobs with more HP.
    (1)

  6. #6
    Player
    Wadoka's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    595
    Character
    Eilis Tozet
    World
    Gilgamesh
    Main Class
    Summoner Lv 52
    Most hated skill in the game.... if you're the Tank.

    (9)

  7. #7
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Wadoka View Post
    Most hated skill in the game.... if you're the Tank.

    Unless you're a CNJ/WHM who knows how to use it tactically But I can understand the sentiment too since it's incredibly frustrating for a tank to deal with it. ~Contemplates opening a school of tactical Fluid Aura~
    (5)
    Last edited by Ghishlain; 05-28-2014 at 12:45 PM.

  8. #8
    Player
    Gnova's Avatar
    Join Date
    Apr 2014
    Posts
    135
    Character
    Karma Kultist
    World
    Jenova
    Main Class
    Conjurer Lv 50
    It isn't a skill that it used in dungeons except under rare circumstances.

    You don't really need it while soloing and once you have your battle chocobo the root part of the spell calls them off.
    The only time I ever use it is when I am too lazy to joust AOEs.

    Not sure why anyone really cares about the cooldowns timer.
    (1)

  9. #9
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,359
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AmyNeudaiz View Post
    Should be on a 15 minute timer...
    And that timer becomes a penalty if you finish the dungeon when the skill is on cool down. Never again will the CNJ annoy me with that attack!
    (1)

  10. #10
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    I think it will be interesting if change it from single target to clone or AoE ^^
    (1)

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