




That's a straight up pay to win model, which can serve to be detrimental to a community in the long run. Less affluent customers get discouraged and wealthier customers get bored.


Maybe so but, what can you really buy that would help you "win"? A FC house isn't going to get someone a turn 9 kill... buying the best crafted gear available and/or food/potions isn't going to do that either.
Money in this game is really just an annoyance. The only game people can "win" by having gil is the "I am rich" game....
I agree however it would wreck any kind of economy we have if square allowed people to buy gil on mogstation or something. How healthy is our economy really as it is though? Only people that get rich are the people that undercut auctions super frequent. It's not like any commodity in this game is hard to come by or rare. There is always another person willing to sell something for cheaper because stuff is just that widely available.





One of a limited amount of houses.
Crafting material sweeps.
Teleports anywhere.
Repairs at the wave of a hand.
In game bribery.
And as a base concept, I don't like the idea of shifting game balance because some of the players are paying more to get an advantage. I prefer us all to be on equal ground and show ourselves what we can do by simply playing the game as it is.

yea , i was being sarcastic , a better solution would be to increase the blacklist to 1000 slots considering the amount of spammers
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