I was sick of this last year. Now it's just ridiculous. How can they not fix this by now? Honest question.
I was sick of this last year. Now it's just ridiculous. How can they not fix this by now? Honest question.
Ok, thank you SE for fixing Frontline queue issues... but this' still problematic everywhere else.
May we please have some kind of 'lenient penalty', if anything?
Still applies to CT/ST, still applies to Wolves Den, & so on.
This is gonna be even worse in ST than it was in CT because of the coil upgrade items on the last boss. -_- When you're getting people doing it on the first day you know there's a problem. My FIRST ST(maybe 8 hours after the patch) took me an extra 10~ minutes because I kept getting reshuffled from people withdrawing. I queue as SCH so it's not a huge deal for me, but I still feel for the DPS who have to deal with this crap.
I don't see how a 5-10 minute punishment for withdrawing is some huge freaking deal. If you have to do something else THEN GO DO THAT in your new free time. The vast majority of the people this penalty would "hurt" are those rotating to get a quick run. I have no sympathy for them. Call me what you wish.
A one off freebie would be okay too (but that's a lot of extra work I guess) because these people are queuing way more than twice and if a DPS misses their pop they're probably waiting more than 5 minutes again anyway. :/ It may be "allowed" but it's rude.
This will never happen. Something about it being a ridiculous suggestion.So just up the respond timer to 1 minute.
Also they can turn the sound up while they go potty.
Timing out is equal to a system-forced withdrawal, both should be penalized.
Not saying first-time withdrawal penalty either, perhaps after X consecutive withdrawals within Y minutes.
A short lockout would be fine. 1-2min would generally be enough, and is FAR from detrimental to the legit player, including DPS. Whenever I AFK while in queue, be it to poop or otherwise, and miss it, I'd say it's almost always far beyond 1-2min from missing the queue pop.
Not entirely related, but have a quick question on penalties from dropping from a dungeon (didn't feel this warranted its own thread)
Does the 30 minute penalty not apply to people who have joined "in-progress"? During my Syrcus Tower run last night, the other healer had D/C'd just before the first main boss, and we had about 10 healers (sadly, not exaggerating) come in and then drop instantly. Around the 4th healer drop, I started paying attention to names, and I noticed that there were 2 healers who had entered and dropped around 3x each.
The healer slot was the only member missing, the rest of the party/alliance was full the entire time. is that normal for them not to get a penalty?
@Skivvy, must be a bug... if you're the only person missing and you make it into a Full Party, you should receive the penalty.
Either they need to implement the same Frontlines queue method to ST or implement this already to all things.
Penalizing someone for withdrawing instead of starting the dungeon/match, would be pretty messed up. What if joe shmo one day queued for frontline, and before it pops, he gets a call that something has happened to a family member. He clicks withdraw to finish the phone call because he does not wish to hold people up. Then he finds that things are alright 10 minutes later, and wants to requeue. I don't think in this instance, joe shmo should be penalized. Real life happens, and minds can change in an instant. What's worse. Commence/witchdraw box popping up multiple times, or getting into the instance and have half the group suddenly disappear?
@Blackweaver, read through some of the OP's replies. It begins with a reasonable, forgiving 'punishment' harshening the more & more habitual (back-to-back) withdrawals occur.
For instance, scaling with X # of Withdrawals within Y amount of time.
Real life happens & he accommodates for that.
Sounds legit.
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