Wow that's just too many skills. Something some games suffered from. having a smaller skill set but more unique is much better game design (in my opinion). I'd like CNJ to have a damage job too.Sadly, Conjurer lost a lot of skills due to 2.0: http://www.final-fantasy-14.org/abil...&submit=Filter
THM 1.0 became ARC
I would like some kind of nature-elementalist as a second job for CNJ rather like how arcanist is split at the moment.
CNJ 1.0 became THM
CNJ+THM 1.0 became CNJ 2.0
Last edited by Saccharin; 05-28-2014 at 07:44 AM.
Ya they bloated the skill list for THM and CON in 1.0 honestly if you look at the list of skills they had you could easily turn them into 4-5 classes without having to add any more skills from the list of two shown.
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