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  1. #1
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Shadowedge View Post
    No, but we did get Raise at 38.
    Don't bother with nitpicking words please.
    Reminds me of the whole DPS/DD thing lol.

    Kinda wish we had the re-rez thing too. There's a lack of skills in general for me in this game imo.
    :c
    (2)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by ForteXX View Post
    Sadly, Conjurer lost a lot of skills due to 2.0: http://www.final-fantasy-14.org/abil...&submit=Filter

    THM 1.0 became ARC
    I would like some kind of nature-elementalist as a second job for CNJ rather like how arcanist is split at the moment.

    CNJ 1.0 became THM
    CNJ+THM 1.0 became CNJ 2.0
    Wow that's just too many skills. Something some games suffered from. having a smaller skill set but more unique is much better game design (in my opinion). I'd like CNJ to have a damage job too.
    (0)
    Last edited by Saccharin; 05-28-2014 at 07:44 AM.

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Saccharin View Post
    Wow that's just too many skills. Something some games suffered from. having a smaller skill set but more unique is much better game design (in my opinion).
    Ya they bloated the skill list for THM and CON in 1.0 honestly if you look at the list of skills they had you could easily turn them into 4-5 classes without having to add any more skills from the list of two shown.
    (0)

  4. #4
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Since the elemental wheel is gone now, they'd need to alter the utility a bit. Maybe Water II could be a less powerful Fire II, with a minor added effect. Change Fluid Aura's name back to Water.
    (0)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Honestly, rather sticking to the whole "This mob is weak against this element" mantra, which I am feeling at this point is a pretty old and worn out concept, I'd like to see them give each element more identity. We're starting to see the makings of that here in the sets we do have, but as they move forward, I'd like to see further expanse on that - and to expand the usefulness of each element independently.

    As far as Red Mage, it would have to be built from the ground up differently than the current mages we have, to utilize its Iconic front-line role that was fairly shunned in ARR's MMO predecessor.
    (0)

  6. #6
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Wait for Geomancer, Levi Egi, & Level-Cap Raise.
    (0)

  7. #7
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Fluid aura is extremely useful by the way. If an enemy is already cornered, free DPS is great, and most primals and enemies like that are immune to the effect, so it's just free DPS either way you look at it.
    (0)

  8. #8
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Fluid Aura makes up a large part of WHM/CNJ's dps and not using it is a damn shame. For both Rafflesia and The Avatar, use Cleric Stance, Aero, Fluid Aura (off-GCD), Aero II, turn off Cleric Stance every 30 seconds to help your party meet the dps checks.
    (0)

  9. #9
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by axemtitanium View Post
    Fluid Aura makes up a large part of WHM/CNJ's dps and not using it is a damn shame. For both Rafflesia and The Avatar, use Cleric Stance, Aero, Fluid Aura (off-GCD), Aero II, turn off Cleric Stance every 30 seconds to help your party meet the dps checks.
    Fluid Aura: Miss

    Yep...lots of added DPS there...

    I often try to DPS on Levi EX, and I see this happen all the time:

    Aero: Miss. Aero: Miss. Aero 2: Miss. Aero <damage!>. Aero: 2 Miss. "Ohh, look, add is casting, better use" Fluid Aura: Miss "%$@Y&#@Y"
    (0)

  10. #10
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by PArcher View Post
    Fluid Aura: Miss

    Yep...lots of added DPS there...

    I often try to DPS on Levi EX, and I see this happen all the time:

    Aero: Miss. Aero: Miss. Aero 2: Miss. Aero <damage!>. Aero: 2 Miss. "Ohh, look, add is casting, better use" Fluid Aura: Miss "%$@Y&#@Y"
    That's why all of the new healer gear has Accuracy on it. Trust me, as a SCH, it's not fun missing 1/3 of my Energy Drains.
    (1)

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