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  1. #11
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DurtiMonkeyToe View Post
    So you're saying that every camp that has behests are ALWAYS packed and you can't ever participate?
    Nope never did I say all the camps that have behest are packed just the ones that actualy have people go to them even after the "fix" people stayed in the Ul'dah area.. making them packed esp for new players.
    (0)
    Last edited by Coombah; 07-22-2011 at 03:48 AM.

  2. #12
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Belial View Post
    I think a smart idea on SE's behalf would be to make the battle wardens a stationary NPC, and allow people to form parties and do Behest at their leisure. Compensating of course by adding a timer (10 mins?) so that you can't spam Behest. This could alleviate the half hour reset/spawn currently in place, and put another emphasis on community building through Behest party making. But, I also think they should up the exp awarded through Behest, and make it more challenging.
    I agree this sounds like a good fix
    (1)

  3. #13
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coombah View Post
    and add a "miniboss" to spice it up and have it drop something worth holding onto.
    Definitely! After grinding behest for the last week through 5 classes, more than 60 levels and some 70+hrs, seeing the very weak 2x lightning elementals or the Nannygoats or even the coblyns, its really bland. The final mob{s} should be something unique w/ a name or maybe an NM on occasion. {course if one ends up being solo, then the final mob shouldn't be something too tough to handle...maybe like it already is}

    For example, the final mob in Skull Valley's Behest is always a Kobold Supplicant. Its a unique mob that you don't see at low levels.
    (0)

  4. #14
    Player
    Asukai's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    31
    Character
    Zane Lockhart
    World
    Faerie
    Main Class
    Conjurer Lv 41
    I like the idea of the reward you mentioned. When I think of Behest I think of FF9... so maybe when we start the Behest we can choose 1 item out of 4 and if you complete the Behest without dying then you get your bonus item too but if you die you during the Behest then you can only obtain the gil reward... it wouldn't have to work exactly like that but it's just an idea?
    (0)

  5. #15
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Coombah View Post
    Nope never did I say all the camps that have behest are packed just the ones that actualy have people go to them even after the "fix" people stayed in the Ul'dah area.. making them packed esp for new players.
    So...... the simple solution would be to go to a different camp.
    (0)

  6. #16
    Player Khalus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Khalus Akuhei
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I think if an item reward would be implemented, it should only be from a random spawned NM for the final battle ~ sometimes an NM spawns, sometimes its just a unique mob. And of course make them have a huge list of various items and drop %'s, so you won't always get what you want, just like when killing NMs...

    Or another idea, when this NM should spawn and its defeated, everyone in the PT gets a token for that camp, {Camp Horizon Token} that can only be used at that camp. Then add a new token vendor in each camp that sells various pieces of gear to a set and other random goodies, and you'll have to participate in behest from multiple camps and NM battles, collecting tokens {as each item will have a token cost} to earn/purchase every piece. In the end, it'll make more players participate in behest all over the game instead of in select locations as it is now.
    (0)

  7. #17
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    In my opinion, behest should work like an instanced event that fires off as soon as enough people join the party. Eleven people standing around the warden? They all join up, but the first 8 end up in a party and their behest fires off, the other 3 end up in a group of their own waiting for the next 5 members so they can get started.

    This works very effectively in other games so why not here? It sure is better than disappointing people who now have to wait another 30 minutes for a chance to play because they didn't get into behest again.

  8. #18
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Wynn View Post
    In my opinion, behest should work like an instanced event that fires off as soon as enough people join the party. Eleven people standing around the warden? They all join up, but the first 8 end up in a party and their behest fires off, the other 3 end up in a group of their own waiting for the next 5 members so they can get started.

    This works very effectively in other games so why not here? It sure is better than disappointing people who now have to wait another 30 minutes for a chance to play because they didn't get into behest again.
    You're right. Perhaps they should work more like Rift battles in...that one game....what was it called again?

    But those were a ripoff of Public Quests in Warhammer Online.

    That's the idea, though. Much better than having to depend on someone forming a party after everyone gets their tags.
    (0)

  9. #19
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Make the captains do something instead of following you around like a retard... at least have him break dance and entertain us while we fight or something..
    (1)

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