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  1. #11
    Player
    Marael's Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Marael Meowington
    World
    Coeurl
    Main Class
    Goldsmith Lv 80
    As others have said, it's probably a matter of being outgeared combined with some combination of them being a little trigger happy and not using their enmity lowering buffs. As a bard main, I usually try to let the tank have a few seconds before I start in, but sometimes I get a little trigger happy, or I've done the same instance so many times that day I'm starting to space out some, and shoot one off a bit early, or I'm with a tank whose methods I'm not familiar with and I start laying out my DoTs and then he runs off to grab more mobs unexpectedly. Or, sometimes, when a mob is just close enough to dead, and I judge that I can take a few hits without taking too much damage by really pounding on it to finish it off, I'll go for it and pull it off the tank in the name of finishing faster and moving on. I may have brought some of the FFXI mentality with me to this game with DPS, where the DPS usually do more tanking than the actual tank does, and oftentimes a tank is simply replaced with another DPS for speed because everyone can do massive dmg enough to kill things before they can really hurt you. Not a really great mindset to bring out of that game, I know, but you do something for a couple years and it's hard to leave it behind. Also, remember something about bards, their strongest attack is only usable when a mob is under 20% HP, so if they're on the edge of grabbing hate from you, that's probably the thing that's going to do it. But then again, if it's under 20% most of the time it'll be dead fast enough that you really don't need to worry about keeping hate solidly on it, unless you're talking a big bad boss or something, then it's time to start telling them to watch their aggro. Both BLM and BRD have access to Quelling Strikes, and both of them should know when and how to use it. If they don't, it's kinda their bad, not yours. If a mob is almost dead, don't worry about it, just move on to your next mob, and start building aggro on that one while the DPS finishes it off. It's okay to let them get hit once or twice as a mob dies. Most DPS don't really care so long as the mob goes down before they do, and most healers welcome something to be doing (if they're not holy spam happy like I am sometimes anyway. haha)
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    Last edited by Marael; 05-28-2014 at 06:51 AM.