Results 1 to 10 of 85

Hybrid View

  1. #1
    Player Foo01's Avatar
    Join Date
    Mar 2014
    Posts
    271
    Character
    Hakaze Kusaribe
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by lololink View Post
    It depends on many things, if the BLM/BRD hit before the tank it can be a problem for the tank but most of the time as a DPS i see bad tanks, not very bad, but bad enough to force me to slow down my damages, especially PLD since their flash is less strong than Overpower...
    If you need to slow down, you should slow down. It is not the tank's fault. Being less geared than the BLMs and Bards does not make a tank bad. If you are doing flash 100% of the time, when the heck are you going to do ROH? Or anything else? Paladins might as well be a flashing beacon then?
    (0)

  2. #2
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Foo01 View Post
    If you need to slow down, you should slow down. It is not the tank's fault. Being less geared than the BLMs and Bards does not make a tank bad. If you are doing flash 100% of the time, when the heck are you going to do ROH? Or anything else? Paladins might as well be a flashing beacon then?
    It depends on cases, 3 cases :
    1 : only one target => Spam ROH combo.

    2 : mutiples targets and you team wants to AOE like monsters => Spam flash all the time and regen with the MP regen combo.
    Watch all the targets and their aggro to see if all of them takes all the flash.

    3 : Multiples targets and you team is using monotargeting => use flash 2 or 3 times ( depending on the team ) to generates enough hate so the healer don't take aggro back on the monster, then you spam the ROH combo and use it on multiples targets, not only one until it dies, watch aggro on the other targets, especially with scholar and summoners that propagates their DoTs, if you have enough aggro to let the dps finish the mob without taking aggro back then switch target, so you will have extra aggro on the other monster and the dps will know what mob your are hitting and targets yours ( very annoying for a dps to wait for the tank to pick the next target ).

    Even if they have 20 more ilvl than you they can't take aggro if the tank is good and they are not pulling instead of the tank.
    (0)
    Last edited by lololink; 05-28-2014 at 04:34 AM.

  3. #3
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by lololink View Post
    2 : mutiples targets and you team wants to AOE like monsters => Spam flash all the time and regen with the MP regen combo.
    Watch all the targets and their aggro to see if all of them takes all the flash.
    Truer words have never been spoken.
    (0)

  4. #4
    Quote Originally Posted by Foo01 View Post
    If you need to slow down, you should slow down. It is not the tank's fault. Being less geared than the BLMs and Bards does not make a tank bad. If you are doing flash 100% of the time, when the heck are you going to do ROH? Or anything else? Paladins might as well be a flashing beacon then?
    for more than 3 mobs, Flash spam is better. Halone combo is for 3 mobs or less.

    i've played all those jobs PLD, BRD, BLM, SCH too. tank losing hate is not the end of the world if the healer can keep up. the DPS need to know they will pull hate and stay in AOE range so that stuff is not running all over the place. you only need to slow down if someone dies.
    (0)