

It's pretty easy to manage hate when you're using darklight gloves ehh?
Not really. I never use quelling strikes and never steal aggro in level appropriate dungeons. It's all about timing auto attacks between abilities. When helping with lower dungeons, though, it seems because my gear level is so significantly higher than the tank, my aggro builds up faster, but if I auto attack for a few seconds, it usually counteracts that. Just assume if someone is higher geared than you, you'll probably have to work to keep that aggro (assuming they don't know how to control it.) You can usually get a feel right away.


Ilvl does make a difference. When I got pld 50 just recently I went into AK with 2 blms from my ls and had all sorts of trouble holding hate (at least they were nice and dialed it back a bit and/or acknowledged they were going overboard). I dont remember what my ilvl was then but I was in a mix of gear from i55-70. It's also pretty hard to get a handle on the situation once things start running everywhere. If its an off mob after you've been tanking for a bit, it's just a matter of provoke > shield lob, but when everyone attacks everything right at the start and you're having to run around flashing and shield lobbing it's pretty frustrating.
BRDs and BLMs definitely need to use quelling strikes, and it'd probably be nice if they didnt pop all their dmg buffs as soon as you pull. They can start casting/shooting right away for all I care, but when they're going to use raging strikes, crit buffs, everything they have and not quelling right away before I've even had a chance to flash that's their fault.
Of course, I'm also of the very strong opinion there are dps out there (not all of them of course) who think that pulling hate makes them good. If you're only going to play one role, you probably dont know what it's like for the others, and the only way to judge yourself is 'my dps was so high even the tank couldnt keep hate!' until you actually play tank and understand the rotation and setup and the frustration of trying to keep hate off overeager dps specifically targetting the mobs you aren't targetting.


As others have said, it's probably a matter of being outgeared combined with some combination of them being a little trigger happy and not using their enmity lowering buffs. As a bard main, I usually try to let the tank have a few seconds before I start in, but sometimes I get a little trigger happy, or I've done the same instance so many times that day I'm starting to space out some, and shoot one off a bit early, or I'm with a tank whose methods I'm not familiar with and I start laying out my DoTs and then he runs off to grab more mobs unexpectedly. Or, sometimes, when a mob is just close enough to dead, and I judge that I can take a few hits without taking too much damage by really pounding on it to finish it off, I'll go for it and pull it off the tank in the name of finishing faster and moving on. I may have brought some of the FFXI mentality with me to this game with DPS, where the DPS usually do more tanking than the actual tank does, and oftentimes a tank is simply replaced with another DPS for speed because everyone can do massive dmg enough to kill things before they can really hurt you. Not a really great mindset to bring out of that game, I know, but you do something for a couple years and it's hard to leave it behind. Also, remember something about bards, their strongest attack is only usable when a mob is under 20% HP, so if they're on the edge of grabbing hate from you, that's probably the thing that's going to do it. But then again, if it's under 20% most of the time it'll be dead fast enough that you really don't need to worry about keeping hate solidly on it, unless you're talking a big bad boss or something, then it's time to start telling them to watch their aggro. Both BLM and BRD have access to Quelling Strikes, and both of them should know when and how to use it. If they don't, it's kinda their bad, not yours. If a mob is almost dead, don't worry about it, just move on to your next mob, and start building aggro on that one while the DPS finishes it off. It's okay to let them get hit once or twice as a mob dies. Most DPS don't really care so long as the mob goes down before they do, and most healers welcome something to be doing (if they're not holy spam happy like I am sometimes anyway. haha)
Last edited by Marael; 05-28-2014 at 06:51 AM.



People need to learn how to use Quelling Strikes, but being at a gear disadvantage doesn't really help you either.


Just wanted to say this.
Enter CM/Prae via roulette and paired with 2 fresh 50 AF tanks. i100+ bard here with i110 weapon. Popped Quelling Strikes and still pulled aggro. The difference in gear is just too huge at times.
Have to just AFK for 5s before I start attacking or so.
Um, using Quelling Strikes to mitigate your threat generation is BRD and BLM 101. It basically allows you do to more damage without making life difficult for the tank and healer. Not using it is a sign of being bad. There's basically no reason that you shouldn't be using it as often as you can, weaved in between a GCD when it's available and appropriate.I feel relying on Quelling Strikes to save yourself from your own hate generation to be a sign of poor damage management.
As above, you're not reaching full your damage potential by doing that. Learn to love it, learn to use it appropriately. Realise that it allows you do more DPS, and therefore helps everyone.I never use quelling strikes and never steal aggro in level appropriate dungeons. It's all about timing auto attacks between abilities. When helping with lower dungeons, though, it seems because my gear level is so significantly higher than the tank, my aggro builds up faster, but if I auto attack for a few seconds, it usually counteracts that.
I know how to use it, actually. I just prefer not to. I've never had complaints and it really makes little to no difference. I rarely have to autoattack because I don't really ever take aggro. You seem to be under the assumption that I use it all the time.
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