My first 3 dungeons as sch were brayflox and I've tanked it a billion times, never had a problem keeping tanks alive with the exception of the final boss, which was usually if they couldn't properly dodge his breath.Brayflox? Seems a pattern is forming here. No stories till I got here.
Pelican Boss. Tanking way. Doing my best to avoid the cone and grabing the adds as I am able. Not paying attention to my HP's next thing I know I am dead. As I lay there in my own blood wondering what happend the Healer said "I just knew this would not be a smooth run" then promply left the instance. I asked the 2 DD's what happened (I try to learn from the mistakes I make) and one of them said. "you died".
I guess once again it must have been the tanks fault
That healer was bad and should feel bad.
The Tank that panics is not playing their role perfectly at that point.But it's not though is it? cause that wouldn't have happened had the dps not attacked the wrong target - and "Healer should HAVE let the DPS die"?? No, why should the healer let anyone die, their role is to heal! Even through unforseen circumstances. The tank could have been perfectly playing his role up to this point.
Your opinion is wrong.
A DPS who panics is often quite recoverable with minimal character deaths. When a Tank or Healer panics, well ... hope you have a spare.
Extra mobs from another area can be solved by letting the character that pulled them die. Those mobs will then run back to their spawn point if no other character has generated aggro on the mobs. This situation can also be solved by a Tank picking the mobs up.
If you merely mean the wrong target in the Tanks last pull, that is something Tanks deal with in most dungeon groups, to the point that they often try and arrange there being no wrong target*.
We can control how we play: silent, loud, elite, elitist, casual, grindy, afk**. Trying to control how another plays is not only frustrating, but leads to elitist scumbaggery.
*Flash or Overpower spam anyone? You know you're hitting it more often they you really need to
** Myself I mainly play afkish![]()
There should be no need for a tank to mark an order. You pull the mobs and keep hate on all of them. I do most of my roulettes on tank jobs for faster queue times. I did about 90% of the mytho grind for my animus bow tanking. It's not rocket science and there are guides out there. If a tank is losing hate because someone touched a mob he wasn't actively combo-ing on he's doing something wrong. A kill order is entirely unnecessary. It's simply a crutch for a bad tank when they use the excuse "they killed in the wrong order." Sometimes it really is the tanks fault. Sometimes it's the healer's fault. Sometimes it's the DPS fault if they can't adjust their tactics to the group. Instead of pointing fingers and blaming people, maybe everyone needs to take a step back and evaluate if there was nothing they couldn't have done better.
You can't cover every situation with a sweeping opinion that marks are always unnecessary.
Sometimes, other players simply don't know the dungeon as well as you do. Another potential issue is a well-geared over-zealous DPS throwing himself at mob#2 as soon as you pull a pack and start on mob#1 - before you've even had a chance to rotate or flash etc. No matter how good you are, that's always a possibility.
At the end of the day, it takes less than second to mark (you can even link it to SL with a not-so-complex macro). As tanks, we naturally end up leading the group so if marking up clears confusion for 1 individual player 20% of the time, then you've made a difference. You've mitigated the mess & confusion, saved yourself having to drag a pack into the casters to pick a mob up, saved the healer having to heal said DPS - you get the picture. It's the easiest thing ever, why not?
I think also if they pay attention, as it doesn't cost anything..., the mob we pull...turns red first. Meaning...ATTACK THAT ONE PLZ!!!
Maybe some DPS don't understand that...
Syn
Meh, I just keep aoe threat on everything and let the dps do whatever they want(probably a side effect of leveling monk and blm first and being annoyed when tanks would lose hate to spread dots). Except for the few enemies that absolutely need to be burned down quick(like qarn bees or vigils dragons) I've never seen much point in focusing down one enemy at a time. More tanks need to start taking loss of aggro on a mob as an insult to your ability rather than blame it on others.
I especially like it when dps in gear over ilvl 90 in low level dungeons give you shit for not holding aggro, when as a lower leveled tank it's really, really hard to keep up with them.
Like, for real people? You're in the full soldiery bard set. You should be able to tell that you're out damaging the ability to keep hate off you, you've made it far enough that even a dps should know how the emnity indicators work... Oh, right, they just don't care. :/
If the tank dies, its the healers fault.
If the healer dies, its the tanks fault.
If the dps die, it is their own damn fault.
It applies to all, you guys just don't get it. If you follow these rules, all is good.
WOW. It absolutely boggles my mind that someone would say this with sincerity.There should be no need for a tank to mark an order. You pull the mobs and keep hate on all of them. [...] It's not rocket science and there are guides out there. If a tank is losing hate because someone touched a mob he wasn't actively combo-ing on he's doing something wrong. A kill order is entirely unnecessary. It's simply a crutch for a bad tank when they use the excuse "they killed in the wrong order."
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